From the studio

Changelog

The Artfkt changelog collects Artfkt updates and Artfkt release notes. New possibilities, useful improvements, and fixes. Here’s what’s changed in Artfkt and the web demos.

–

Project scenes, live output and creative controls

New

  • Prepare scenes privately and bring them live. Desktop

    Keep complete compositions in one project. Add, duplicate, name and reorder scenes, prepare a private preview, then show it with a Cut or a timed Crossfade. Live and Editing labels distinguish audience output from the editor. Perform follows the live scene, including its pinned controls and saved FX settings.

  • Fade or black out the audience picture. Desktop

    A master visual level and Blackout control affect clean output and live MP4 recording while the editor stays unfaded. Releasing Blackout restores the current level. Music stays connected across scene changes, fades and paused scene motion.

  • Compose with textured scanned objects. Desktop & Web

    Choose Balancing cactus, Bundt pan, Scissors, Porcelain teapot, Vintage clock, Shark figurine, Rhino figurine or Lime squeezer in Add → 3D Model → Scanned objects. Keep the photographed appearance, apply an Artfkt finish or image texture, and return to Original materials. Model credits link to each source and license; copy an individual credit or the document's model credits from Export. Desktop project and troubleshooting archives include credits.txt.

  • Images organized by a magnetic field. Desktop

    Magnetic Matter turns images into short metal filings, connected liquid peaks, strings of touching beads and a gathered bead surface. Shape Attraction, move the field and animate a repeatable orbit while source colors remain attached to the construction.

  • Stitch, unravel, grow and turn textile images. Desktop

    Fabrics adds directional Embroidery and reversible Sequins. Construction forms embroidery stitches and explores an attached loose frontier in Knitted Yarn; Growth raises Tufted Pile from its backing. Sweep turns sequin faces to a chosen reverse color. Existing knit and pile start fully constructed.

  • Fitted backgrounds for editable text. Desktop & Web

    Give 2D text a background that follows joined lines or fits one block. Choose its color and transparency, adjust padding, and use rounded or square corners. The backing follows text edits and wrapping while local letter effects leave it clean, on desktop and in website demos.

  • Fire and Ice for text, images and objects. Desktop & Web

    Apply Fire or Ice from the Text Inspector or Browse Collections. Fire lifts moving flames from transparent silhouettes; Ice adds frost, cracks and bright crystalline edges. Final image treatments work on desktop and in website demos. Desktop Material coatings stay attached to solid text and 3D objects, with ember emission or icy relief and gloss.

  • Matching canvas and export presets, with TikTok and YouTube Stream. Desktop & Web

    Choose the same branded canvas sizes for Instagram, Facebook Reels, TikTok, YouTube, Shorts and Spotify Canvas on desktop and in browser demos. Desktop Export offers matching presets, including TikTok at 1080 × 1920 and YouTube Stream at 1920 × 1080 as editable 30 fps MP4. Desktop projects remember the canvas brand, including through undo and redo. Canvas, export and composition frame rate remain independent; OBS handles live streaming.

  • Draw directly on your composition. Desktop

    Draw over your composition with colors, brush size, softness, opacity and pen pressure. Return to edit, move or restyle individual strokes, and erase with a brush or remove whole strokes. Switch between Source and FX preview while editing. Trace reveals strokes in order; Keepsake reconstructs their contours while retaining colors and corrections. Both effects also follow existing Shape outlines.

  • Make a flock from a single shape. Desktop

    Flock in Kinetic sends copies of your shape, lettering or image around a looping flight path. Change the flock size and spread, then map Bank to your soundtrack to turn the marks as they fly.

  • Find a flower in a turn, or hear an orbit cross a line. Desktop

    Seed Dial in Spatial turns one shape, letter or model into a sunflower disk. Change the turn to 144° to gather its seeds into five spokes. Crossing Tone draws three moving trails and lets you add their crossings to the timeline as a stereo Sound layer.

  • Open a flower of shapes to your music. Desktop

    Iris Choir in Spatial arranges your model, shape or lettering in concentric rings. Let bass lift the inner rows first and high percussion light the edges, or play the opening by hand. Copies in Spiral Field now follow their individual turns too.

  • Fly through a hall lit by your music. Desktop

    Vesper Arcade in Far Passage sends the camera between vaulted stone arches. Map bass to the aisle lamps and high percussion to the overhead lights, or scrub the camera to find a still.

  • Make a moving field of ripple pools. Desktop

    Tidal Cells in Interference fills a shape with crossing waves. Pick the water and rim colors, set the waves drifting, or use bass to open the pools and high percussion to light their edges.

  • Compare how your picture moves to sound. Desktop

    In Animate → Sound input, switch Preview sound response off and on while a track plays. Hear the same passage and see which movements the sound adds. Your saved mappings and timeline export keep their full response.

  • Shape light with three new sculptures. Desktop & Web

    Choose Iris Turbine, Ratchet Comb or Canted Horn in Add → 3D Model. Turn the nine swept blades under colored lights, bring the comb close to draw highlights along its beveled teeth, or aim a grazing light into the horn’s fluted bell.

  • Play a riverbank with Quiet Reach. Desktop

    Spread pond rings with bass, part leaf shadows with mids, lift mist with the full mix and bend reeds with highs. Choose Sound on each gesture to start with its tuned response, then adjust the band, range and response amount or play it by hand.

  • Bring your camera onto the canvas. Desktop & Web

    Choose Add → Webcam to mix a live view with your artwork. Drag a corner to resize, fit or fill the canvas, or unlock the aspect ratio to stretch the live picture. Apply FX, combine cameras, or freeze one layer while another keeps moving. Capture frame turns the selected camera into an editable image. Choose or switch each layer’s camera from its ••• menu in Layers, the project Camera menu, the Inspector or Editor settings. Reopened projects keep cameras off until you reconnect.

  • Record your camera composition. Desktop

    Open the stream output or record the finished canvas to MP4 from the Webcam inspector. Record silently or select live Master audio in the performance controls.

  • Save a live clip from the demo. Web

    Use Transform to fit, fill or stretch the live view. Choose Record live to save up to 30 seconds of silent artwork with your current watermark setting. The recording button shows the format your browser supports.

Improved

  • Start sound-driven artwork from one action. Desktop

    Start audio pulse sets the selected layer's Scale to sound, switches the artwork to Animate and starts playback. Live audio connects through the existing permission flow, with capture errors shown in Sound input. The change is one undoable motion edit; other input assignments stay intact.

  • One Browse catalog for assets. Desktop

    Assets brings included content and downloads together in Browse, with an Included filter for bundled assets. My assets remains separate for reusable personal files. Fonts keep the filter in sync, and included environments show an available 1K or 2K quality when the saved preference is 4K.

  • Preview and use saved assets. Desktop

    My assets opens a larger preview with file details, audio and video playback, font samples and a Use asset action. Source and license information stays accessible, while textures explain when a model must be selected. Asset imports distinguish copying, preview preparation and saving instead of showing a completed transfer as a finished import.

  • Clearer Perform sections. Desktop

    Perform separates setup, saved FX settings, layers and effect controls with distinct surfaces and headers. Compact layouts keep setup controls together while saved settings remain ready to recall. Updating a saved set confirms that its FX settings were updated.

  • Clearer asset and collection browsing. Desktop & Web

    On desktop, asset grids keep long filenames within two lines, Grid/List controls sit directly above their results, and project files group their save status with compact Save/Show actions. Browse Collections separates search, favorites, tags and secondary filters. Across desktop and demos, Export menus open with a subtle pointer-only transition while keyboard actions stay instant.

  • A clearer, more tactile Studio. Desktop & Web

    Layered graphite surfaces, lifted panels and inset controls give the Studio more depth. Rail and toolbar toggles highlight their icons while keeping labels neutral. Framed previews keep your artwork in focus, with each demo retaining its collection colors. Hide also clears the playback and timeline area. The left rail's width matches the toolbar's height and stays consistent when moving panels or displaying long labels.

  • Adjust one FX parameter manually during playback. Desktop & Web

    Click the sine wave beside an Active FX parameter to adjust its value by hand while the artwork plays. Click it again to resume its saved motion. The Settings gear opens the parameter’s motion editor. The wave also works for gradient transforms. On points, ranges and gradients, channels you were already controlling manually stay manual.

  • Animate a property and play it live. Desktop

    Filter Perform by layer. Each layer has a thumbnail and groups its FX cards, each with one effect switch and named property controls. Add FX to the displayed layer or pin its motion. Ride sound response, take over by hand and resume the same input. Save FX settings at the top of the board and recall a set by name or with keys 1–9. Animate groups framing and shared motion under Whole artwork. Choose a property and try a motion preset before opening fine-tuning. Expandable sections align their controls under the section name. Saved FX settings stay available on a compact Perform board with Setup closed.

  • Prepare your stream from Perform. Desktop

    Open or close the stream output directly from Perform; it appears without taking keyboard focus, so Space and saved-setting keys keep working. OBS setup now covers fitting the picture to your OBS canvas and going live on YouTube, and names only the audio source that matches your input. The live output follows continuous fader edits during a drag. Keep the music already in your OBS mix or add it once. The input meter shows the sound Artfkt receives. Resume output reconnects in the same window.

  • Choose what an effect changes. Desktop

    Browse by collection or filter by Final image, Source texture, Material, Elements, or Shape & depth. See where an effect will go before adding it. On a model, Bulge & Pinch can warp the picture, give the material relief, or reshape the silhouette. Active FX shows the same destination and the effect’s collection.

  • Give bass, mids and treble distinct movements. Desktop

    Soundtrack Energy and Hits preserve the relative strength of each frequency band. A bass note can bend a shape while a quieter high note adds a smaller color shift. Preview and export align each response with its position in the track. During playback the preview follows the timing reported by your audio output when available.

Fixed

  • Keep the canvas clear when something needs attention. Desktop & Web

    Renderer, import, source and transform errors now appear in compact notifications. Retry rendering stays available in the notification and canvas context menu, while recovery preserves edits and undo history. Loading feedback uses notifications or toolbar progress instead of covering the artwork.

  • Complete letters through spacing and dimension changes. Desktop & Web

    Auto height stays on while resizing and changing spacing or effects. Two side handles change wrapping width in 2D Free Transform; Scale resizes the lettering. Full letters stay visible at tight line spacing, including accents and descenders. Fixed boxes keep their intentional crop and show clearer guidance when text exceeds their height. Selection controls sit outside text boxes. On desktop, solid text keeps its position through font-size and line-height edits, preserves bevels at tight spacing, and retains Material Fire and Ice settings with undo when returning to 2D.

  • Steadier canvas while changing layers during playback. Desktop & Web

    Switch the same Text layer between 2D and 3D, or change the selected layer, without stretching the canvas during playback. Text and mixed compositions keep one display surface through those changes. Fire reuses its prepared silhouette coverage while the flames move, reducing repeated rendering work on a still source.

  • Steadier website browsing and feedback. Web

    Mobile launch offers stay in the page flow so artwork controls remain reachable. Image comparisons yield immediately to pointer and keyboard control and reduced-motion changes. Collection search keeps its space while loading, and contact feedback keeps fields steady with a focused confirmation after sending. Website headers honor reduced transparency and increased contrast preferences.

  • Reliable cancellation and image loading. Desktop & Web

    Point-pad drags stay canceled after Escape across desktop and demos. Desktop Perform shortcuts respect open dialogs and menus. Delayed scene context menus yield to newer input, and Export feedback names its current stage. Demo image replacement shows loading feedback with a Cancel action, confirms a slow replacement and preserves the current image when canceled or unsuccessful. After a noticeable startup wait, the demo fades into the usable editor.

  • Use a hidden 3D model as a Kinetic guide. Desktop

    Keep a model out of the picture while its silhouette shapes another layer’s marks. Whole and tiled model sources also preserve edge color where they meet transparency.

  • Keep live audio connected through brief pauses. Desktop

    On Mac, live device audio keeps its sample order through brief processing pauses. At 48 kHz with 16 channels, Artfkt buffers up to 12 seconds while the renderer catches up. If the input buffer fills, the device disconnects or its format changes, Sound setup explains how to reconnect.

Compatibility

  • Project format 19 stores every scene. Desktop

    New .artfkt projects save scene order, shared canvas and input names, transition settings and media from inactive scenes. Older project formats receive an unsupported-format message and leave the open project intact. FX Artfkt files retain their existing format support.

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Artfkt on Windows, spatial FX and clearer FX controls

New

  • Grow a coral body from a photograph. Desktop

    Fold tentacles with Feeding Crown, close tiny cups with Polyp Choir or swell the ridges of Velvet Maze. Tilt Pearl Mantle to reveal overlapping lobes, release bundles with Spawning Hour and finish a stack with fluorescent color from Actinic Ink.

  • Outline your text and frame your images. Desktop & Web

    Add Outline Border or Frame Border from the Inspector or Collage. Choose thickness, inside/center/outside placement, solid or gradient paint and hollow fills. Layer outlines, or try rounded, dashed, dotted, scalloped and postage-style frames. Borders use the normal FX motion, history and saved looks. Standalone 3D silhouettes support outlines; shared Document Scenes use the combined scene image.

  • Draw with Stipple, Organic Screen and Ink Separation. Desktop & Web

    Stipple turns an image into dots, polygons or dashes with separate point spacing and mark size, plus source-image colors. Organic Screen builds tone from winding worms, spirals or cells. Ink Separation reprints images with two to five chosen inks, individual coverage and registration. Halftone Dots adds ellipse, square and diamond shapes, staggered rows and horizontal/vertical screen offsets.

  • Build a moving Spiral Field from your layers. Desktop

    Select an image, video, shape, text or model layer and add Spiral Field from the new Spatial FX collection. Shape a winding field of copies with Amount, Spread, Twist, Element size, Variation and Travel, then use the normal motion controls to animate it. Move the field on the canvas with smoother dragging. Models and solid text keep their native geometry and materials. Edit or replace the original layer to change the field; FX settings support undo, projects and reusable Shape & depth artifacts.

  • Mix narration, video sound and a soundtrack. Desktop

    Drop audio files into Layers or choose Detach audio from a video’s timeline row menu. Select a Sound layer to trim it, set its volume and add fades. Choose a named layer to drive motion with its energy or hits, even while muted. Your project soundtrack has its own controls in Composition audio. Playback and MP4/WebM export share the mix.

  • Create a constellation of orbiting lights. Desktop

    Stellar Orbits adds nested clusters of lights to Interference. Adjust their spread, clustering, density and orbit speed, then animate eligible controls or connect them to audio.

  • Create a looping light vortex. Desktop

    Luminous Vortex sends colorful oval marks through a twisting passage. Fit its motion to the composition for a repeating loop, then shape the marks, colors, and glow.

  • Connect a local creative assistant. Desktop

    Enable a local creative assistant in Settings and connect Codex or Claude Code to inspect a composition, adjust layers and effects, connect effect controls to sound, capture frames and export video through the desktop studio.

  • Layer textured ink impressions. Desktop & Web

    Riso Ink turns a layer into a textured single-color impression with transparent paper. Overlap impressions with Multiply, then animate Ink texture and Ink breakup to explore the print in motion.

  • Create a prismatic spectral light. Desktop

    Specter Light adds a wing-shaped glow to an image or transparent layer. Adjust its opening, spectrum, softness and position, then animate its controls or connect them to audio.

  • Gather grains into wave patterns. Desktop

    Resonance Grains adds a field of tiny particles inspired by vibrating plates. Adjust the wave modes, settling and grain appearance, then animate the controls or connect them to audio.

  • Use Artfkt on Windows. Desktop

    Artfkt now runs on 64-bit Windows 10 (22H2) and Windows 11 PCs. The per-user installer adds Start menu and desktop shortcuts, opens .artfkt projects, and the app checks for updates like the Mac download. One license covers your own Macs and Windows PCs.

  • Perform with live audio on Windows. Desktop

    On Windows, Sound setup can listen to computer audio or to one microphone or line input with up to two channels. Stream with OBS names the Windows capture sources to add.

  • Remix FX live from the Perform board. Desktop

    The new Perform panel shows every layer’s FX and the global FX as tiles you can play during a show. Switch FX on and off, add favorites or remove FX, and set each control to Manual, Follow composition, Sound or Pattern with its value, audio intensity or speed beside it. Pin any parameter or layer Scale, Move and Rotate to the board. Save up to nine snapshots of every FX stack and recall them with keys 1–9; each recall is one undo step. The board is saved with the project and can open in its own window for a second screen.

  • Turn live music into a visual performance. Desktop

    Listen to computer audio or one multichannel input device, map Master and up to seven named instruments to Audio controls, and show your looping artwork in a clean output window. Large input meters show incoming audio, and an accessible Audio intensity slider strengthens the response within each control’s motion range. Record completed visuals and Master audio to a finished MP4 while continuing to edit your artwork. Computer audio requires macOS 14.2 or later; device capture supports macOS 13 or later.

  • Travel through smooth, shaded infinite tunnels. Desktop

    Infinite Tunnel joins Hypnosis with four passage profiles, twisting grooves, independent spiral pitch, adjustable lighting, and colored depth haze. Scale, rotate, and position your image on the walls, or start with clean color. Shape it with recommended animation ranges, then fit inward or outward travel to a loop or choose a fixed rate.

  • Build with shapes and 3D models in the browser demo. Web

    Add editable shapes, import an SVG, or choose a built-in 3D model in the Artfkt, Glitch, Pixel, and Cameras demos. Adjust shape, color, material, lighting, and motion controls, use your images as model textures, and export your composition without a layer count cap.

Improved

  • More Dither patterns and blue-noise marks. Desktop

    Pattern Dither adds Chevron, Rings and Basket alongside its three directional patterns. Noise Dither offers a Blue noise distribution for more evenly dispersed marks while keeping Seed and Variation rate controls.

  • Stop motion on one FX or a whole FX stack. Desktop & Web

    Use the motion button beside an FX’s power button, or choose Enable motion / Disable motion from its menu. FX motion in Active FX controls every effect owned by the selected layer while keeping layer movement and paint motion independent. Each FX’s settings and individual motion choice are preserved through undo and saved projects. Inherited effects stay controlled at their source.

  • More room to explore in the browser demo. Web

    The demo fills your browser window, with a direct Buy Artfkt action and an About this demo dialog in the editor toolbar. Instructions, example guidance and privacy information stay in the dialog, and a centered loading view keeps one steady message until the canvas is ready. Adding or editing text keeps loading notices off your artwork. Try Color, Light, Collage and Hypnosis alongside the six existing demo collections. Every collection effect click adds to your stack, keeping the effects already applied. Combine images, videos, text, shapes, models and FX without layer or effect count caps. Exports include a small Artfkt watermark by default; turn it off for free in Settings → Export Settings.

  • Start moving with a preset. Desktop & Web

    What moves shows motion presets before a control is enabled. Pick one to activate that control in one undoable edit, then select Animate and press Play. Motion settings keeps independent controls and optional composition linking together. Playback controls stay grouped in the footer; choose motion in Animate’s What moves section. Still remains your saved composition choice.

  • Review a loop in the export preview. Desktop & Web

    When composition repeat is enabled, encoded video previews play across the end-to-start join so you can check the loop before exporting.

  • See FX settings at a glance. Desktop & Web

    FX sliders keep the name, precise number entry and motion actions above a full-width horizontal track. Adjust values by dragging, keyboard or number entry. Each parameter can use its manual value or resume its previous motion source in one click. Expanded motion settings stay below their parameter without narrowing its track or changing its targets.

  • One workspace for creating. Desktop & Web

    Focus is now the workspace on desktop and browser demos, with tools in the rail and Inspector and Active FX beside the canvas. The Classic layout option has been removed.

  • A quieter Active FX list. Desktop & Web

    Empty effect stages stay hidden, and a layer that uses one stage shows its effects directly. Document and layer headings keep Add FX available. Each effect keeps its name, power, and menu on one row. Effect cards, menus, and the main playback controls use styled hints instead of the browser tooltip, while keeping nearby controls clickable.

  • Reset the app language. Desktop

    Language in Settings has the same reset icon as the appearance controls. Reset returns to the system language and removes your saved language override.

  • Give Risograph inks a worn texture. Desktop & Web

    Ink breakup creates irregular gaps in each Risograph ink. Adjust its strength separately from Ink texture, and animate it to make the print respond to motion.

  • Shape clearer optical patterns. Desktop

    Moiré Fields keeps broad bands clearer when fine lines approach pixel size. Line Field arranges its marks more coherently and responds to image tones, while new Figure Ground effects start with a threshold that reveals more of the picture.

  • Animate the rhythm of Interference. Desktop

    Shared motion now offers starting ranges for Moiré Fields frequency difference, Contour Bands line width, Chromatic Phase color phase, Optical Lattice bowing, Line Field tone and coherence, and Figure Ground image threshold. Refined pattern-scale ranges help keep the changing artwork readable. Adjust each range to explore further.

  • Draw connected paths from a picture. Desktop & Web

    Arc Tiles now forms winding connected paths that respond to your image. Adjust Tone response to make darker areas draw heavier lines, or turn it down for even strokes. Direction and Weight have motion mappings for exploring the pattern over time.

  • Shape Block Stacks more smoothly. Desktop & Web

    Block Stacks renders its raised picture columns more efficiently, making high-resolution editing and motion smoother while preserving the existing look and controls.

  • Jam with music in Animate. Desktop

    Listen through your usual speakers while live audio drives the canvas. Choose your input in Animate, apply an optional Scale pulse to the selected layer, and use the footer’s Play/Pause controls. Adjust response intensity and range in What moves. Smooth meters, instrument routing, Stream with OBS (output display choice, open and close actions, and a windowed output sized to your artwork so OBS captures no black bars), and optional MP4 recording stay in the same workspace. Playback preserves your authored assignments. Computer audio requires macOS 14.2 or later; device capture requires macOS 13 or later.

  • Keep sound and motion together. Desktop

    Animate brings soundtrack editing, live setup and response controls together. What moves comes first, Sound setup shows its source and connection status while collapsed, and Live audio adds an Output section for streaming and recording. New artwork starts Still; select Animate when you want motion. Still restores manual values and holds video without losing settings, while Pause holds the current moment. Each control can be Off, Follow composition or Custom. The timeline starts collapsed and remains available in Live audio, with layer controls accessible and seeking disabled. Long recording paths remain within the panel.

  • Adjust your timeline beside playback. Desktop & Web

    The footer’s Timeline settings button opens precise time, duration, tempo, playback speed, completion and simulation frame rate without resizing the canvas. Procedural motion speed stays under Advanced motion in Animate.

  • Shape FX with clear horizontal controls. Desktop & Web

    Continuous FX parameters now use full-width sliders with precise number entry, readable units and motion controls beside their labels. Signed controls show their neutral point, and motion settings open directly below each parameter while preserving edits. Dedicated rotation dials and specialized controls remain available.

  • Create in a calmer charcoal workspace. Desktop

    The Desktop theme has clearer panel and control surfaces, brighter secondary text and restrained lime highlights. Neutral hover treatments and raised slider thumbs keep controls distinct while your artwork stays central.

Fixed

  • Cleaner edges on 3D objects. Desktop

    New curved 3D objects have smoother outlines, and newly imported models keep their intended normals when using an Artfkt material. Objects retain their edge color when transformed or repeated, smaller independent models receive more edge detail where resources allow, and smooth unbeveled extrusions keep their defined corners.

  • Keep layer labels with their layers. Desktop & Web

    Layer labels stay inside the visible selection while you zoom, pan and rotate, instead of jumping to a distant panel edge. Labels for fully offscreen layers disappear with them.

  • Start playback without unexpected audio capture. Desktop

    Desktop starts in timeline playback even if Live audio was selected in the previous session. Capture and playback errors appear as toast notifications, with an Open System Settings action for audio permission failures.

  • Cancel restored number drafts reliably. Desktop & Web

    Number fields restore the saved value when you press Escape after using Undo and Redo in the field. Leaving the field still applies the restored draft as one edit.

  • Bend more detailed 3D models. Desktop

    Bend can now prepare Enneper Bloom and Pleated Shell without exceeding the geometry limit, so their surfaces can respond to motion and audio.

  • Keep slider endpoints accessible. Desktop & Web

    Logarithmic sliders and their motion ranges now stay valid at their endpoints, so precise values and accessible controls remain in sync.

  • Keep live recordings clear and synchronized. Desktop

    Live MP4 recordings use the completed visual frames shared with preview and clean output, preventing intermittent black flashes during GPU rendering. Each picture keeps its captured audio timing, fresh responses appear within the same timeline frame, and stronger hits remain visible. Unchanged artwork keeps recording smoothly, and the last picture holds through the captured Master audio. Still or unchanged artwork no longer leaves the clean output or preview showing an empty frame.

  • Keep live recording endings aligned. Desktop

    Stopping a live recording clips the final pending video frame to the recording end, avoiding an extra full frame after the accepted audio.

  • Keep sidebar content clear and contained. Desktop

    Compact asset and soundtrack names use ellipses with the complete name available on hover. Long filenames and recording paths keep neighboring sidebar controls within the panel. Audio preview guidance and the soundtrack import button appear separately when switching audio sources.

  • Keep sidebar headers and content consistently spaced. Desktop & Web

    Focus sidebars keep matching header heights as tabs and header actions change, with clear keyboard focus when tabs scroll. Inspector and Active FX keep their labels when moved to the left rail, including with larger text. Toolbar and rail controls keep balanced 12px clearance around the workspace at every density, with native window controls aligned to the toolbar. Empty FX hints in Classic use the same content inset as neighboring panels.

  • Give the browser demo more canvas space. Web

    The browser demo opens with a slim navigation bar and an editor that fills the remaining window. Image replacement and full screen sit in the editor toolbar, with instructions below the workspace. Classic and Focus layouts keep canvas, sidebars, and playback arranged across the window.

  • Keep canvas scrolling available with collapsed panels. Desktop & Web

    Pan and zoom the canvas with the wheel even when panels such as Transitions are collapsed.

  • Open FX controls reliably beneath sticky headers. Desktop & Web

    Clicking an FX control near its pinned header keeps the control steady so the click completes. Keyboard focus still brings controls clear of the header.

Compatibility

  • Risograph shared motion has a new control. Desktop & Web

    Existing Risograph projects following Shared motion can look different because Ink breakup now has a suggested motion range. Explicit Off and custom motion settings remain available.

  • Some Interference effects have a new look. Desktop

    Saved Moiré Fields and Line Field effects can look different with the refined patterns. Existing controls remain available; Line Field adds Tone response. Projects with a saved Figure Ground threshold keep that value; new instances use the revised threshold.

  • Interference shared motion has more movement. Desktop

    Existing Interference projects using Shared motion can move differently because seven controls now have suggested ranges and five existing ranges were adjusted. Line Field Scale now interpolates logarithmically, including in existing animated mappings. Explicit Off and custom motion settings remain available, and saved base values are unchanged.

  • Arc Tiles has a new look. Desktop & Web

    Saved Arc Tiles effects now use the connected-path treatment, so existing compositions using the effect can look different. Their saved controls and motion settings remain available.

–

Make a Canvas from your cover

New

  • Bend scale, split presence, and surface internal geometry across 2D and 3D. Desktop & Web

    Phantom Sense adds five perceptual instruments for flat images and 3D layers. Scale Vertigo swells or shrinks a focal well while stretching and cooling the periphery. Prism Scotoma refracts details through a serrated herringbone ring with cyan and coral fringes. Hulls Apart steps a form into translucent shells linked by fine tension filaments. Fixation Lattice folds high-contrast areas into recursive mirrored chambers with recessed walls. Synesthetic Ridge turns brightness and direction into standing wave ridges and bilateral contour basins. All five attach to 3D models and Solid Text in Object surface mode, and Scale Vertigo, Hulls Apart, and Synesthetic Ridge also deform 3D meshes in Shape & depth.

  • Rebuild a picture as a drawn structure. Desktop & Web

    Bent Net pushes a connected grid with the brightness of a photograph. Lines, ribbons, or dots mark those same corners. Block Stacks raises a column where the picture is bright and shows the sides of that column. Arc Tiles turn with the picture so strokes meet across each edge. Mix brings the original photograph back.

  • Place layers in time and keyframe a parameter. Desktop & Web

    Each layer appears as a region under the time scrubber. Second marks above that scrubber label the piece: every second up to 15 seconds, then at wider steps so a longer piece stays readable. Drag a region's edges to choose when it is on the canvas, or drag the region to move that span without changing its length. An edge catches the nearest mark as it gets close. Drag a layer onto another row to line them up end to end. Click a row name to select that layer, or double-click to rename the row. When two clips meet, they stay flush. A Join mark sits on the cut once a transition is chosen, clear of the trim handles. Until then, the mark appears when you point at the row or select a clip. Hovering it shows that transition, and choosing it opens the Transitions side panel. Start and end stay on the clip. A clip with room on either side can blend in from empty or out to empty, and a neighbor on that side uses the join instead. The panel sits beside FX. Choose Keyframes on a parameter to replace its pattern with hold, ease, and linear points that stay attached to the layer.

  • Wrap effects around 3D objects. Desktop

    Use Object surface FX on models and Solid Text: Moiré Fields wraps attached patterns around the shape, Raised Pigment catches Scene light on painted ridges, and Bulge & Pinch adds apparent relief. Choose Shape & depth for Bulge & Pinch to change the actual outline, or keep its image warp in View FX. Move an effect between supported placements while retaining its settings and animation; projects and FX Artfkts remember the placement.

  • Prepare artwork for Spotify Canvas. Desktop & Web

    Choose Spotify Canvas for a 9:16 canvas or for an export. The export preset uses 576 × 1024, MP4, 30 fps, and leaves the soundtrack off. Format, size, soundtrack, and time range stay editable afterward.

Improved

  • See a look before you choose a photo in the browser demo. Web

    The browser demo opens the chosen look on a sample photo, with Use your own image beside it. Picking from the library swaps in the new look instead of stacking it, while Add FX still adds another effect on purpose. An image you add takes the sample's place and keeps the look. Export opens PNG, JPG, WebP, GIF, MP4, and WebM directly.

  • Clearer titles and descriptions on the websites. Web

    Collection, effect, and tutorial pages use more specific titles and shorter descriptions, so the subject of a guide is easier to recognize in a browser tab and in search results.

  • Keep image playback moving smoothly. Desktop & Web

    Focus keeps hidden panels out of active editing and playback work while retaining their settings when you return. Playback avoids rebuilding the Motion target controls, timeline rows, and static playback controls as the playhead moves. Keyframe mode shows only its own controls and keeps its points when you switch to a pattern and back. Single-image compositions can also reuse unchanged FX results, including Surface Blur, Halation, Contrast, and Levels, while animated effects continue running, reducing repeated rendering work without changing the picture. Blend previews reuse unchanged rendering work inside effects, and, on desktop, a neutral Bend avoids allocating an extra cached image.

  • Treat a picture like film. Desktop & Web

    Film Grain gathers fine silver into dye clouds. Sweep Grain size with Clump, and set Variation rate to zero when the plate should hold. Halation wraps bright points in a red halo. Light Leak fogs the frame edge. Faded Film can warm the lifted blacks. Bleach Bypass keeps silver in the shadows. Dust can streak, scratches can turn, and reticulation opens pale cracks.

  • Give each dither its own texture. Desktop & Web

    Ordered Dither opens into a Bayer crosshatch as Mark size grows. Clustered Dither fills discrete cells from round clumps toward diamonds. Pattern Dither turns its bands with Angle. Noise Dither can re-roll its stipple, and Variation rate at zero holds the seed. Color Dither’s Bias leans between nearby palette colors. ASCII steps from a blank cell through punctuation to a solid block. Error Diffusion still pushes leftover tone eight pixels at a time.

  • Keep playback on one row. Desktop & Web

    Play, the time track, and the clock share one row under the picture. A motion control on that row turns composition motion on or off. A disclosure beside the transport shows or hides the layer lanes, and that choice is remembered. Opening the lanes shows the same second marks as Classic, lined up with the time track. Each lane name has a power control that shows or hides that layer.

  • Play a join through and set its length. Desktop & Web

    Fade, Dissolve, Wipe, Wave, Melt, and Pixelate now start on the outgoing clip and finish on the incoming one. Wipe travels across the picture, Wave bends both clips, and Melt drips through to the end. Iris, Clock, Blinds, Push, Zoom, and Swirl are in the same list. Drag Duration, or either edge of that blend on the timeline, to make it shorter or longer without moving either clip. The mark stays on the cut. A clip on its own can blend in from empty at its start and out to empty at its end. That mark stays at the clip edge, and the inner edge of the band sets its length. The clip name stays clear of the band. An empty mark appears when you point at the row or select the clip. The join mark shows its accent only while that icon is focused. Shortening a clip keeps each blend inside it, and an intro and outro share the shorter span. When another clip meets that side, the join between them takes over.

  • See where a layer will land. Desktop & Web

    While you drag a layer, the time you are setting stays on the clip, and a guide appears when an edge catches a mark. The destination row shows where the clip will land before you release it. With a clip focused, [ and ] move its start or end to the playhead. Effect lanes use their own color, and a row of mixed clips keeps a shared mark.

  • Read motion previews at a glance. Desktop & Web

    Motion previews stay readable when a pattern repeats quickly: they show the first few cycles and say how much of the timeline they cover, instead of squeezing every cycle into dense stripes. The Target animation preview follows the range you set, including reversed ranges, and audio-driven previews keep short hits visible. Target animation controls are spaced more evenly, and its Fine-tune settings now open from their own collapsible section for patterns or audio, so neither leaves an empty gap.

  • Play large photos more smoothly. Desktop & Web

    Large photos now play and respond to edits at the resolution your screen shows, then sharpen to full detail as soon as you pause. This works when every FX on the image supports it, which now includes every Color FX; Film Grain, Vignette, Bloom, Soft Glow and Halation; most blurs, including Gaussian, Bokeh and Tilt Shift; most camera looks, such as Fujifilm X100VI and Polaroid SX-70; most Halftone, Glitch, Warp, Refraction, CRT, VHS and Atmosphere FX; and most Painterly drawings, including Watercolor, Charcoal, and Engraving. 190 FX qualify in all. Very fine Film Grain now fades smoothly on small images instead of turning into harsh pixel noise. Exports and saved images always use the full canvas size.

Fixed

  • Keep dropdowns named as panels open. Desktop & Web

    Dropdowns keep their accessible names and display the current selection when editor panels open or change, including What moves and the detailed Motion controls.

  • Keep effect textures and movement consistent. Desktop & Web

    Mesh Bloom and Liquid Drift apply softness and merging consistently across every pool. Serial Loss keeps its seeded texture consistent across successive copies. Pinfield lighting and Dust Motes drift apply the chosen settings consistently across the picture.

  • See environment edits update the whole picture. Desktop

    Changing HDRI rotation, tilt, or intensity refreshes both the backdrop and the models lit by it, including compositions that reuse rendered layers.

  • Keep dialog controls clear of notifications. Desktop & Web

    Notifications stay beneath open dialogs so they cannot cover footer actions in smaller windows.

  • Keep project actions steady around warnings. Desktop

    Project warnings stay beside Save without shifting the project controls when notices appear or are dismissed.

  • Keep canvas controls clear and steady. Desktop & Web

    Transform captions stay clear of rotation handles and floating panels at larger text sizes. Classic editor panels keep their height as live performance measurements appear and update. The expanded audio editor fits above playback and below the toolbar, keeping its collapse action reachable in smaller windows without moving the canvas. Playback time fields show validation beside the controls without shifting the timeline.

  • Drag freely beside the canvas toolbar. Desktop & Web

    Click and drag selection boxes beside the floating canvas view toolbar. Only the visible toolbar blocks canvas interactions, leaving the space on either side accessible.

  • Trim soundtrack passages more steadily. Desktop

    Choosing the part of a soundtrack that drives motion feels steadier. The waveform stays visible while you zoom or pan, handles stop at the edge of the visible timeline instead of disappearing, and you can drag inside the passage to move it or click it to place the playhead. Scrubbing while listening no longer stutters, the playhead moves smoothly, and a run of arrow-key nudges undoes as a single step. Waveforms now show the shape of the sound as a filled outline.

  • Browse articles in date order. Web

    Blog cards keep their staggered artwork layout while the newest articles read from left to right across the columns. Keyboard navigation follows that same order, and the layout adapts to narrower screens. Article artwork also carries through to its link preview.

Compatibility

  • Film looks and holds. Desktop & Web

    Saved Film setups keep their parameter names. Grain size, clump, halation, edge fog, faded warmth, and silver retention change how existing pictures look. Film Grain and Film Dust can now hold still at Variation rate zero. Light Leak, Cyanotype, Chemical Bloom, Reticulation, and Mordançage can move from a held pattern.

  • Dither mark sizes and two fixed choices. Desktop & Web

    Saved Ordered, Noise, Clustered, Pattern, and Color Dither setups keep their parameter names and pick up larger mark-size defaults, with Tone balance and Contrast held to a narrower sweep. ASCII’s characters are a clearer ramp. Matrix size and Pattern can no longer be animated.

–

Keep composing without interruption

New

  • See when a new Artfkt update is available. Desktop

    Gumroad builds check for updates quietly and show an indicator on Settings when a newer version in your major release is available. Settings → License includes Check for updates and Get update, opening Gumroad for the download. Updates are installed manually.

  • Shape five new procedural 3D sculptures. Desktop

    Add Ferro Bloom, Pleated Shell, Radiolaria, Crumpled Foil, and Liquid Loop to your composition. Shape their spikes, folds, pores, creases, and flowing bulges with dedicated controls, then combine them with materials, lighting, and rotation. Shape settings stay with saved projects and support undo and redo.

  • Compose with six procedural 3D forms. Desktop

    Add Wave Saddle, Fluted Totem, Branch Coral, Gyroid Pebble, Schwarz Cell, and Enneper Bloom from the 3D model picker’s Procedural category. These smooth, closed forms have rounded edges. Shape their proportions, choose materials and textures, and animate them with the existing layer controls.

  • Try print, drawing, and glass effects in your browser. Web

    The Artfkt, Glitch, Pixel, and Cameras demos add Halftone, Drawing, and Refraction. Explore all six collections with your own image, combine their effects, and export for free. Collection pages and effect links open the relevant treatment directly in the demo.

  • Aim lights directly on the canvas. Desktop

    Add a Light to a Document Scene and choose Point, Spot, Directional, Ambient, Hemisphere or Area in the Inspector. Use sliders or precise numeric values to edit XYZ positions, aim targets and intensity, adjust Spot beams, blend sky and ground colors, or size an Area light for physical materials. Use up to eight added lights alongside the Key, Fill and Rim directional rig, while keeping Scene and Own lighting separate. The canvas toolbar uses consistent rounded corners and light icons. Lighting edits and type changes support undo, saved projects and exports; editor guides stay out of rendered images.

  • Align artwork with a canvas grid and snapping edges. Desktop & Web

    Show a square canvas grid at 16, 32, 64 or 128 pixels, with an independent Snap to grid option. Bounding-box resize handles snap to canvas edges while keeping the opposite corner in place. Grid settings stay with your workspace and guides stay out of exports.

  • Blend a 3D texture into its base material. Desktop

    Texture strength fades uploaded images and preset texture maps together, including surface detail, roughness and metallic maps. Use it on models and solid text, including Document Scene objects, while keeping layer opacity and transmission independent.

  • Build a press proof or a darkroom test strip. Desktop

    Proof Grid adds Progressive Proof and Test Strip. Progressive Proof separates a picture into process inks and lays the press run across the grid, from the yellow plate to the full print; sweep Build and the run travels across the sheet cell by cell. Test Strip prints the image as bands a set number of stops apart, with soft card edges and warm paper; Step widens the bracket and Angle turns the card. With composition motion on, both keep a readable sheet, and Tempo and Slide hold their pace unless you animate them.

  • Try effects on your own video in the browser. Web

    Add one video within the demo’s three-layer composition, adjust trim, looping and speed, and export with Quick Export. MP4, WebM and MOV use your browser’s supported codecs; animated GIFs work where native decoding is available. Your files stay on your device, and playback and animated exports follow the composition duration.

  • Give your text depth and texture. Desktop

    Switch a Text layer between 2D and solid 3D lettering while keeping its font and editable content. Shape depth and bevel, apply materials and textures, rotate and animate the lettering, or place it in a shared Scene. Editing opens a readable front-facing view. Six original textures—Crumpled Foil, Paper Grain, Glitter Coating, Ink Grain, Flowing Swirls and Contour Lines—work on both 3D Text and 3D Objects.

  • Compose layers with shared depth. Desktop

    Choose Use Document Scene to place images, video, shapes, text and models under one camera. Depth and intersections determine what appears in front; orbit, frame and animate the Scene without changing object transforms. Surface FX, Bend and Shatter stay on shared geometry. Flat layer mode brings local View FX and masks into the Scene as cards. Models can use shared or Own lighting, and the Scene row supports View FX, masks, opacity and blending. Leaving or removing the group preserves its content.

  • Let effects follow the surface. Desktop

    Apply Exposure, Contrast, Levels, Hue & Saturation, Invert, Posterize and Pixelate to source surfaces before rendering. Surface FX follows Bend, Shatter and model rotation while retaining lighting and supported materials. Add compatible effects from their existing collections, move them between Surface and View FX, and save their placement in projects and FX Artfkts.

  • Bend and shatter your layers. Desktop

    Form adds Bend and Shatter to images, video, shapes, text and 3D models. Arrange them in Shape & depth, animate their movement and keep editing the original source. Kinetic output can feed Geometry, while ordinary FX, masks and layer blending follow the existing composition. Geometry stacks support undo, duplication, project saving and FX Artfkts.

Improved

  • Compose with more detailed 3D models. Desktop

    Bundled models gain richer shapes and details, from sculpted chess pieces and folded bows to butterfly veins, cassette reels, speaker cones and pointed crystals. Curved primitives and procedural forms have finer surfaces, while crystals, spikes and geometric solids keep their sharp edges. Curved models start with smooth shading, with Faceted still available, and refreshed picker previews show the detailed shapes.

  • Keep FX editing and playback responsive. Desktop & Web

    Unchanged FX controls avoid extra updates while you edit. Mixed static and animated compositions reuse unchanged RGB Split, Exposure and Gaussian Blur results at the same rendering quality.

  • Keep model shape edits lighter. Desktop

    Compatible model shape edits reuse existing rendering resources while preserving lighting, camera fitting and image quality.

  • Start and stop motion with fewer switches. Desktop & Web

    Turning on a motion channel or FX parameter enables its required motion switches in one undo step. Layer motion in Active FX and the layer menu turns a layer’s authored animation and all its own FX motion off together, preserving individual settings. Rotation starts with a full turn, including 3D axes on desktop. Press Play when you want to preview.

  • Explore richer Camera Vision treatments. Desktop

    Thermal can isolate a glowing heat band. Night Vision preserves more highlight detail and moves from green to white phosphor. Photon Noise gains smoother size control, chroma and a repeatable refresh rate; Night Vision gains seeded refresh too. Infrared moves between crimson and silver foliage, and X-Ray adds positive and negative plates with contours that widen as Edge thickness rises. The new continuous controls support modulation.

  • Choose weights your font supports. Desktop & Web

    The font-weight picker lists named weights supported by the selected font file. Variable fonts also accept precise custom weights, while fixed-weight files show their actual weight. The same picker serves text, solid text and desktop Kinetic typography.

  • Fewer waits in Layers, Motion controls, FX, and 3D previews. Desktop & Web

    Layers and nested FX lists reuse unchanged rows while you edit, and Motion controls reuse calculations for animated parameters. Focus controls do less layout work as the workspace changes. FX blending skips unused blend formulas and full-strength Normal composition work, while preserving the rendered result and live blend previews. On desktop, an unchanged Document Scene reuses its rendered result while independent layers animate. WebGPU playback of moving 3D objects and solid text without additional FX also avoids an extra rendering wait once previews are ready, including Glass materials. Canceled previews no longer leave the wrong captured frame when you return to an earlier time.

  • Let more of the Proof Grid step out. Desktop

    Exposure Cells, Ink Sample and Relief Cell gain Cells, which sets how much of the sheet is treated on each beat, from one cell to nearly all of them. Zoom now magnifies a treated cell like a loupe, Line width can be animated, and ink hairlines read on light pictures. Relief Cell adds a Light angle and can deboss as well as emboss, and Ink Sample prints a bolder color sample. Tempo keeps a steady beat under composition motion; give it a Custom lane to animate it.

  • Trim audio with clearer, steadier controls. Desktop

    Contrasting trim grips remain reachable even for very short passages. The simpler passage editor keeps start and end timing beside a length readout, puts navigation and snapping under Timeline tools, and supports seeking directly on the waveform. Passage drags keep their grip and create one undo step when completed. Expanding the editor preserves the canvas size, zoom and position.

  • Shape motion from a selected target. Desktop & Web

    Choose a layer or FX parameter, start with a motion recipe, and use Apply & preview to enable its motion and play the composition in one undoable edit. Desktop’s expandable audio editor adds waveform zoom, draggable passage trims, a movable selection, exact timing fields and separate source audition.

  • Export with a clearer view of your artwork. Desktop

    A larger preview, direct Image and Animation choices, and collapsible advanced settings make exports easier to inspect. Saved export presets and clearer file-size feedback help repeat your preferred output, while smaller windows show the preview before the settings.

  • Recognize your GIF and video layers. Desktop

    GIF and video layers show small still previews captured from their first frame. Animated GIF imports are named GIF, and layer badges identify their format while keeping the same playback controls.

  • Arrange your workspace and see preview FPS. Desktop & Web

    Reorder sidebar tabs by dragging or using their menu, move panels between sides, and reset the layout. An optional preview FPS readout sits beside playback controls. Collection search and filters stay visible while browsing, and clearer motion icons distinguish Off, Shared, Custom, Audio and Built-in sources.

  • Keep the canvas clear and properties organized. Desktop & Web

    Focus playback now spans a strip below the canvas while zoom stays within reach above it. Text properties use compact typography fields and collapsible sections for fill, content, box layout and type settings. Consistent labels on rail and toolbar actions keep the 56px shell and fall back to icons when localized text does not fit. Click the timeline’s end time to edit its duration, with undo and saved-project support. Choose canvas transform modes from the selection label, Inspector or right-click menu; skew and reshape flat layers while keeping their source editable. On desktop, Move & Scale combines object dragging and uniform corner resizing, with XYZ movement axes for Scene members and precise keyboard scaling. A rotation handle reveals native 3D rings while dragging and returns to Move & Scale on release; Rotate in 3D remains available for longer edits, with antialiased controls rendered at the display’s pixel ratio, starting larger and growing with the visible selection within a workspace cap, with clearance around captions and corner handles and visibility beyond canvas edges. The timeline keeps composition Motion within reach, and parameter-side buttons change FX motion modes directly while retaining settings. Active FX uses rounded cards and consistent stage headers with counts, compact empty states and clickable help; on desktop, Bend and Shatter appear under Shape & depth. Layers includes a visible Remove action, the Inspector keeps totals in Rendering, and collection browsing shows explicit layer destinations without redundant Document copy.

  • Keep editing during motion. Desktop & Web

    Playback keeps unrelated panels steady, and text edits leave unchanged collection browsers in place. Numeric controls reuse locale settings during editing. On desktop, Broken Glass reuses optical programs for faster first previews. Compositions reuse unchanged layer output while preserving image quality, and layer motion no longer blocks export.

  • Animate 3D objects with less repeated work. Desktop

    Rotating 3D Objects and 3D Text reuse prepared materials, camera settings and exact selection bounds. Document Scene Flat layers with supported color effects reuse bounded pictures and fewer intermediate buffers; animated Bend reuses prepared geometry while preserving image quality and authored settings.

  • Read layers and effects more clearly. Desktop & Web

    Focus uses an inset canvas, slimmer content-sized panels and shared squircle corners on desktop and across the browser demo. Toolbar and rail gaps match. Focus panels share balanced headers, readable collection categories and section titles, consistent accordion spacing and symmetric scrollbar gutters. Thin panel scrollbars use transparent tracks and follow native visibility settings without shifting content. Preview without FX stays in place while controls update. Showing or hiding either panel keeps playback and zoom in place; narrow overlays leave those controls accessible. File-drop highlights follow the outer canvas frame, remaining visible around panels. Empty canvases show a short import prompt on a readable card, including over retained transparency after deleting the last layer. Toolbar toggles show, hide or clear floating controls without changing canvas framing. The indented Layers tree uses quiet owner rows and distinct FX glyphs, uses a tighter branch inset, wraps longer FX names, exposes FX removal buttons, matches action order and spacing with Active FX and separates selection from keyboard focus; its header Add action creates layers. Collections has search, collection filtering and grid/list browsing, while desktop Assets uses matching browsing controls. Active FX names its owner once, shows the complete stack as ordered rows and gives expanded controls a subtle boundary. Collapsed FX rows no longer leave dark strips along the panel edge. Hovering or focusing a layer previews its canvas bounds. Selected names sit above their frames, and resizing shows live dimensions. Context menus lead with the clicked layer’s actions and offer a separate overlap chooser and Show in Inspector command. Canvas and rendering information live in Inspector. Settings uses compact appearance rows and remembers its last category and scroll position. Compact playback keeps Play/Pause, frame arrows, loop and waveform scrubbing beside zoom controls, with precise time entry in Motion. A brighter playhead is easier to drag. Desktop plays audio without visual layers, and web adds an Artfkt mark above the rail.

  • Find collections and saved Artfkts. Desktop

    Browse Collections starts with a cover overview and keeps search and Favorites above its results. Uploaded source files appear at the top of Assets with a Save to My assets action and a link to the saved entry. My Artfkts separates FX stacks from motion presets, offers matching grid/list browsing and shows details after selection. Narrow dialogs give details their own view with a return action; applying an FX stack keeps its destination and Append/Replace choice explicit.

Fixed

  • Follow keyboard focus through motion controls. Desktop & Web

    Scrolling motion editors keep keyboard focus outlines fully visible, including in narrow panels and with larger text.

  • Keep layers and FX readable while reordering. Desktop & Web

    Dragged layer groups and FX rows keep an opaque background through dragging and settling, including expanded branches and reduced-motion settings.

  • Keep the project field centered while loading. Desktop

    The project field is centered in the full desktop window, independently of Save and project notices beside it. Loading progress temporarily replaces the Artfkt mark in the field without shifting the controls.

  • Import PNGs with embedded artwork metadata. Desktop & Web

    PNG files containing SVG text in their metadata import as images instead of showing an invalid SVG error. Transparent and partially transparent areas retain their coverage.

  • Read FX labels beside motion controls. Desktop & Web

    FX parameter labels reserve room for both motion actions. In narrow knob cells, the actions sit above the label while adjacent knobs stay side by side and expanded animation settings keep their own full-width row.

  • Keep transform handles clear and Motion organized. Desktop & Web

    Transform handles stay square and easy to target while skewing or reshaping an image. Motion keeps one level of accordion sections, with inline advanced controls, a single sidebar scrollbar, clearer preset spacing and stable layouts when changing sources and values. Response controls appear once, narrow panels give preset names more room, and preview rebuilds keep the canvas steady in narrow Classic layouts. Selection name badges have balanced padding, floating panels have more breathing room, and segmented controls retain a complete keyboard-focus indicator inside side panels.

  • Open website pages directly. Web

    Blog posts, collection and effect guides, demos, and site navigation now use their final page addresses. HTTP links switch to secure HTTPS.

  • Keep sound continuous while editing. Desktop

    Desktop soundtrack decoding and playback refills run independently of the interface, using a bounded audio queue. Panel switching and ordinary FX edits preserve the audio clock while visuals catch up after busy work. Pause, seek, scrubbing and canvas transform holds keep their intentional playback behavior.

Compatibility

  • Camera Vision projects use the refined image response. Desktop

    Saved projects keep Camera Vision effect IDs and parameter keys, but the five effects render with updated tone, grain and contour responses. X-Ray starts new instances with a positive plate, Photon Noise uses a gentler default grain, and new controls use their defaults when absent from a project.

  • Proof Grid projects may look different. Desktop

    Saved projects using Exposure Cells, Ink Sample or Relief Cell keep their settings but render differently: they pick up the new Cells default and treat more cells, Zoom magnifies more strongly, hot exposure cells roll off instead of clipping, and Relief Cell uses an edge bevel. Set Cells to 0 to return to one primary cell.

–

Compose in the browser

New

  • A roomier Focus workspace with clearer FX selection. Desktop & Web

    Focus is the default for fresh settings, preserving saved Classic choices. A compact left rail and rounded workspace reclaim space; labeled Inspector and Active FX tabs move between sides, collapse fully and use temporary overlays in narrow windows. Rail and toolbar icons share hover, press and keyboard focus feedback, and the project name is centered. Focus moves contextual controls into Inspector accordions. Owner selection preserves the chosen tab; Active FX keeps the complete owner stack and expands the selected instance. Inherited FX routing lives in Active FX. Only the selected FX receives the active tree treatment, and keyboard focus surrounds its full row. Desktop keeps Browse Collections, My Artfkts and Settings at the rail’s bottom; web keeps Settings there. Browse Collections is smaller, and My Artfkts uses consistent spacing. Layout and disclosure changes stay outside project history. Classic retains its accordion layout.

  • Create music-driven clips and loops. Desktop

    Drop or import a separate PCM WAV, MP3 or AAC M4A soundtrack on desktop. Originals appear in Assets → In this project, with explicit Save to My assets. Saving keeps the source in the project and provides saved status and Show in My assets. My assets contains reusable source files, with a labeled Favorites filter; My Artfkts contains FX stacks and motion presets. Soundtrack selection stays prominent in Motion, and panel switching keeps monitoring on its continuous audio clock. Long songs prepare, play and export in bounded chunks, supporting short passages and full-song compositions without a whole-track decoded-size rejection. Select a passage, add fades and offset, repeat with optional loop crossfading, and align a manual beat grid. Drive global Shared motion, individual FX controls and layer motion with energy, detected hits or beat pulses while other controls keep procedural motion or stay static. Customize response, sensitivity, range and timing. Projects and recovery retain the original sound. Export MP4 with AAC or WebM with Opus when supported, or choose silent video; GIF and still images retain audio-driven visuals.

  • Apply and customize motion presets. Desktop & Web

    Choose procedural presets at global, FX and individual-control levels without enabling Motion or starting playback. Desktop uses a Pattern/Audio switch with matching global presets and separate soundtrack and Pan & Zoom sections. Waveform and scrubber align, and time fields wrap below at narrow sizes. Procedural motion speed lives in Timeline settings. FX previews protect Audio, Custom and Off assignments unless you select them. Edits show Modified and can reset to the applied settings. Desktop adds Bass Punch, Gentle Swell, Bright Shimmer and Beat Pulse audio recipes, plus personal presets in My Artfkts with search, rename, delete and import/export. Applying presets copies their settings, preserves manual values and keeps later library updates separate from existing compositions.

  • Reuse your assets across projects. Desktop

    The desktop Assets sidebar brings images, video, audio, SVG shapes, fonts, static GLB models, textures and HDR/EXR environments into one local library. Search, filter, favorite, preview, rename and remove assets, or choose them from the matching feature picker. Project imports stay with the project until saved to the library. Removing a library entry preserves copies already used in projects and undo. Imported TTF/OTF fonts retain family, weight and license metadata when available and work in Text and Kinetic.

  • Compose with 3D models, materials and HDRI environments. Desktop

    Choose from 21 parametric shapes plus 24 curated meshes in Add → 3D Model, including a marble bust, retro objects, symbols and sculptures. Search or filter all 45 models and change them while preserving layer settings. Edit geometry, materials, wireframe and Key/Fill/Rim lighting, then animate independent X/Y/Z turns. Choose or change textures from the inspector or context toolbar: 24 searchable bundled presets provide color, normal, roughness and metallic maps, with editable surface detail and UV settings. Switch between offline 1K and 2K texture quality in Settings for previews and exports, or use project images. Import static GLB models with their hierarchy, embedded textures and original PBR materials, or choose an Artfkt finish. Import custom HDR/EXR environments or browse 24 curated environments: three are included offline at 1K/2K, and additional maps and 4K originals download directly from Poly Haven for offline reuse. Use them as document backdrops and shared model lighting, with Custom and Off overrides per model. Adjust environment orientation and intensity, backdrop view angle, exposure and blur, and choose independent 1K, 2K or 4K HDRI quality. Transparent backgrounds retain environment lighting for cutouts; visible backdrops remain visible in exports. Choose from 28 bundled material finishes, including metals, glass, crystal and creative shading. Search or change materials from the inspector or context toolbar, adjust finish controls and blend texture map influence. Glass refracts the document background and lower layers, including repeated copies. Clear textures, materials and environments directly in their pickers, with undo support. Models support transforms, repetition, masks, blending, FX and textured project, scene-bundle and animated-export workflows.

  • Generate skies with coordinated sun and haze. Desktop

    Atmospheric Sky joins Atmosphere as its seventh desktop instrument. Shape blue sky, amber dusk and violet twilight inside a filled shape or background with Sun elevation, Haze, framing and spatial paints. The sharp sun disc stays separate from its scattered glow.

  • Paint with three sky-derived palettes. Desktop & Web

    Daylight, Amber Dusk and Violet Twilight add editable gradient presets sampled from original Atmosphere renders. Change their stops, geometry and easing using the existing paint controls.

  • Turn motion into color and light. Desktop

    Motion adds Motion Color and Motion Glow, bringing the desktop collection to eleven effects. Map visible changes through an editable palette or leave fading light behind moving text and cutouts. Shape detection with Threshold, Softness and Gain, and set decay in seconds with Persistence.

  • Import, frame, time and mask video layers. Desktop

    Set exact video dimensions, fit or fill the canvas, animate framing inside fixed edges, and repeat footage across either axis with adjustable gaps. Trim with precise time fields, set playback speed and a delayed start, or use footage as an animated mask. Duplicated clips play independently, and authored settings stay with saved projects. Kinetic layers also gain X/Y repeat. Drop or choose animated GIF, MP4, WebM, and MOV alongside images, with guidance for unsupported encodings. Add → Video opens the native file picker for footage and GIFs; cancelling leaves the composition unchanged. GIF animations retain frame delays and transparency on the canvas, work as animated masks, and stay animated in saved projects and exported compositions. Import feedback names the current file and shows batch progress. Loading, empty-canvas, and error feedback share one view, so failures stay readable without overlapping the import prompt.

  • Repeat text across the canvas. Desktop & Web

    Tile text horizontally, vertically, or both with adjustable spacing. Repeated text stays editable and follows its layer transforms and effects on desktop and in browser editors.

  • Use layer commands under the project toolbar. Desktop & Web

    A one-row bar under the project toolbar shows the selected layer’s commands on desktop and web, with labeled source replacement, Fit, Fill, and Align commands alongside quarter-turn rotation. Choose a font family or adjust font size directly for text; desktop also exposes these controls for Kinetic. Font-size readouts use one decimal place while retaining the precise saved value. The row stays blank when Document is selected. Desktop also includes blob regeneration, New variation for Kinetic compositions affected by their seed, and mask inversion, detachment, and ordering. Commands follow each host’s access and preserve undo/redo. Toggle states stay visible, keyboard navigation scrolls commands into view, and replacement errors show the filename in a notification. Opacity, blend, and detailed framing stay in the inspector.

  • Join printed marks with Liquid Ink. Desktop

    Halftone adds Liquid Ink, a seventh desktop effect that joins dots into continuous necks and pools. Shape the joins with Cohesion, change coverage with Ink gain, and loosen the grid with repeatable Disorder. Seeded prints stay still at Variation rate zero and deliberately reprint at positive rates.

  • Create with 14 included font families. Desktop

    Artfkt includes 14 creative font families with 36 styles for posters, covers, editorial compositions, and pixel artwork. Use their available weights and italics offline from first launch. Find them in the Included view in Settings and the text font picker, alongside favorites and additional downloadable fonts.

  • Read site guides as text. Web

    Artfkt and its collection sites add automatically updated text indexes and full-text guides, discoverable through the footer. Artfkt also adds clearer links to the Glitch, Pixel, and Cameras browser tools.

  • Build a skate-camera look with separate lenses. Desktop & Web

    Cameras adds Sony DCR-VX1000, Sony DCR-VX2000, and Panasonic AG-HPX170 on desktop and in Cameras web demos, with separate capture and finishing controls and optional historical framing. Warp adds Century Optics MKI, Century Optics MKII, Century Optics Baby Death MKII, and Century Optics Xtreme as stackable effects on desktop. These are artistic interpretations of existing artwork.

  • Apply Kinetic to every layer. Desktop

    Apply Mosaic, Wave, Orbit, Cascade, Tunnel, and Scatter & Assemble directly to Text, Shape, Image, Video, and 3D Model layers, or to Effect and Document inputs. Keep editing the original source while animating whole objects, text groups, copies, or pixel tiles. Shared Kinetic setup adds ASCII, custom characters, shapes, text mixtures, palettes, and original-content guides, including hidden models. Video frames and 3D motion stay live. Kinetic runs before pixel effects and respects Receive FX and masks. Separate stacks, generator fonts, and settings stay with saved projects, FX Artfkts, and exports.

  • Move, zoom, and spin layers with independent motion. Desktop & Web

    Combine movement, scaling, and multi-turn rotation with independent speed, shared or custom patterns, and timing in seconds or beats. Use one Motion section with optional image framing and a shared Enable switch. Explicitly edit Start and End positions with familiar canvas handles and finish from the canvas bar. Image framing keeps photographs inside their bounds, while Composition Pan & Zoom moves the finished artwork including effects. Desktop supports image, text, shape, video, and 3D Model layers, including their Kinetic effects; browser editors support images and text. Motion supports undo and stays with saved projects.

  • Flip, align, and lock your layers. Desktop & Web

    Flip layers horizontally or vertically, rotate in 90° steps, align to canvas edges or centers, and reset transforms. Fill canvas covers the canvas while preserving an image’s angle and proportions. Lock transforms to protect placement while continuing to edit content and FX. Actions support undo and saved projects. Image and text controls are available on desktop and web; shape controls and linked masks are available on desktop.

  • Draw X/Y gradients and animate them with Curve Flow. Desktop & Web

    Create gradients with independent X and Y curves, panel or canvas editing, and Curve blend. Gradient and palette editors share a wider, colors-first layout with reliable scrolling. The preview stays visible as you scroll shape settings in the second column. New gradients start with Opal Air. Preset colors preserve your shape; Apply full gradient restores a saved paint’s complete setup. Curve Flow joins Color Flow with the same editor and Loop/Free field motion. X/Y paints follow each host’s paint capabilities; Curve Flow is available wherever Color Flow is included.

  • Six more ways to blend. Desktop & Web

    Soft Light, Hard Light, Difference, Exclusion, Color Burn, and Color Dodge join layer and effect blending, bringing the total to 13 modes. Audition them before committing, and use them to combine X/Y curves too.

  • Change random seeds automatically during playback. Desktop & Web

    Enable Auto beside an effect’s Seed control and set how often its variation changes. The same seed reproduces the same sequence when scrubbing, replaying, or exporting. Randomize chooses a new sequence, and turning Auto off restores the manual seed. Settings are preserved in projects, FX Artfkts, and undo history.

  • Repeat shapes and import editable SVG silhouettes. Desktop

    Repeat shapes across either axis with independent gaps, including shapes used as masks. Search Basic, Abstract, and Symbols in the shape picker, with new CoolShapes silhouettes and filled Tabler symbols. Preview SVG geometry before adding an editable shape, or keep its original styling as artwork. Imported paths retain fills, strokes, animation, effects, and project history.

  • Bring SVG artwork into image layers. Desktop & Web

    Choose, drop, or paste static, self-contained SVG files as artwork. Supported colors, gradients, transparency, clipping, masks, and filters stay intact, with image transforms, repetition, and effects. Artwork keeps its source viewport and is prepared again when enlarged. Desktop project saves retain the original SVG file.

  • Ready-made export templates. Desktop

    Start with export templates for Instagram feed posts, Reels and Stories, Facebook Reels, YouTube at 1080p or 4K, and YouTube Shorts. A high-quality MP4 preset keeps the canvas resolution and document frame rate. Customize a template, save your own copy, or choose a built-in template as your default for that file type.

  • Social canvas sizes. Desktop & Web

    Choose named canvas sizes for Instagram portrait or square posts, Reels, Stories, Shorts, and YouTube at 1080p or 4K from the Document layer. Canvas choices stay independent of export settings and support undo and redo.

  • Turn images, text, and shapes into masks. Desktop

    Attach multiple editable images, text, or shapes as content masks or limit a whole effects stack to selected regions. Combine masks with Add, Subtract, and Intersect, and change their order within Content and Effects groups. Each mask keeps its own transparency or brightness coverage, feathering, inversion, strength, and linked movement. Select a mask and drag it directly on the canvas, even over overlapping layers. Masks and their order stay editable through duplication, undo, project saves, recovery, and exports.

  • Push digital damage further. Desktop & Web

    Glitch adds Bit Crush for coarse samples and flipped bits, and Digital Overdrive for clipped or folding colors. Digital Noise now reaches complete static replacement with controllable corruption coverage.

  • Destroy tape and television signals. Desktop

    VHS adds Tape Crunch and Tape Overload, plus clustered signal replacement in Tape Noise. CRT adds TV Snow, Raster Crush, and Tube Overdrive for reception loss, coarse precision, crushed shadows, and driven light. Each reaches deliberate extremes through its own controls.

  • Create flowing gradient compositions. Desktop

    Color Flow adds Mesh Bloom, Silk Flow, Liquid Drift, and Wave Wash: editable gradient effects with composition-fitted loops, continuous evolution, and optional grain. Use an opaque solid layer for a full background or keep another layer’s coverage.

  • Explore eight new gradient palettes. Desktop & Web

    Eight original presets add soft pastels, warm clay, deep violet, and teal-to-amber color relationships to the shared gradient library. Use them in gradient fills and effects with editable gradient ramps.

  • Try images and editable text together. Web

    Every browser demo supports up to three image, text, or effect layers. Treat each layer separately, reorder and duplicate layers, animate parameters, and use Quick Export. Editable text includes bundled Inter, Syne, and Space Mono. Clearer prompts explain the layer limit and desktop features. Add → Kinetic appears with a lock and opens the desktop prompt alongside Shape and Video.

Improved

  • Follow imports and saves with clearer feedback. Desktop

    Desktop imports, source replacement, project commands and library operations use rounded notifications with progress that updates in place. Loading appears only for longer operations, completion is brief, and cancelled or replaced work clears its notification. Validation and missing-source errors remain beside their controls, and recovery and export keep their task dialogs.

  • Find and adjust settings more easily. Desktop & Web

    Settings uses a category sidebar at wider sizes and a tab strip with navigation arrows in narrow windows. More consistent content padding and clearer Editor groups make controls easier to scan. Desktop has a dedicated Performance tab for 3D texture and HDRI quality. Font browsing offers Clear filters when no fonts match, and license keys wrap so the full value remains visible.

  • Steadier playback with less GPU work. Desktop & Web

    Live playback selects frames from elapsed time, reducing repeated frames and jumps. Pausing and temporary edits retain the displayed frame. Neighboring Exposure, Contrast, Hue & Saturation, Levels and Invert adjustments share render passes while retaining individual controls and animation. Effects at zero Mix skip unnecessary rendering when they have no temporal state; feedback effects keep their history active.

  • Save larger projects with progress and cancellation. Desktop

    Desktop projects stream their originals through ZIP64 archives, removing the 256 MiB project archive ceiling. Save and Open show progress and support cancellation. Edits made during a save remain unsaved, external file changes prompt before replacement, and interrupted writes leave the previous project intact. Recovery reuses stored originals between checkpoints.

  • Stagger repeated layers and select content more precisely. Desktop & Web

    Adjust X/Y gaps as percentages of the tile size, including negative values to bring copies closer or overlap them. Sliders beneath gap and offset inputs make spacing easier to tune; alternate rows and columns can shift by up to one tile pitch in either direction. Selection frames fit 3D models, irregular shapes and transparent static images more closely, improving picking, alignment, snapping and resizing while preserving repeat spacing and authored pivots. 3D model bounds are available on desktop.

  • Shape veiling, distance and local illumination. Desktop

    Haze adds exponential veiling, Directionality and Light position. Aerial Perspective adds Falloff and fades contrast toward Distance color. Fog and Smoke Plume gain directional scattering and Light elevation around finite local lights. Dust Motes fades particle activation smoothly and adds positioned illumination. Light Shafts gains incident attenuation and aspect-correct beam geometry. Refined tapers and animation mappings make paired controls easier to play.

  • Browse effects with clearer previews and navigation. Desktop & Web

    Open collection headers stay visible while scrolling their effects when space permits. On desktop, Browse Collections uses compact summaries and evenly framed effect cards, showing each full image without cropping. Detail previews fit the available height, including portrait images and before-and-after comparisons, while Add stays visible. Clearer selection and scrolling navigation help in short windows. Collection favorite actions live in Browse Collections, keeping accordion headers cleaner while the Favorites filter still includes saved collections and individual effect hearts remain available.

  • Shape image memory and interrupted time. Desktop

    Afterimage, Feedback Zoom and Feedback Rotate separate visible Strength from decay time. Temporal Mosaic adds a Variation rate that holds seeded tile ages at zero and reshuffles them at positive rates. Slit Scan corrects its axis on rectangular images. Reaction Diffusion gains private high-precision chemistry and an independent Mix. Refined animation mappings, moving artwork and guides connect the collection.

  • Find the project in the center of the toolbar. Desktop & Web

    On desktop, the project name, Save, and project notices sit in the center of the toolbar. Export is the primary action on desktop and web. My Artfkts, export, and Settings stay separated. Add and Browse collections remain on the left.

  • Type an exact canvas zoom. Desktop & Web

    Enter a zoom percentage in the footer on desktop and web. Press Enter or leave the field to apply it, or Escape to cancel. The field stays in sync with Fit canvas, Actual size, selection framing, and zoom controls. The zoom field and buttons stay aligned in one row.

  • Shape more expressive print screens. Desktop

    Dots and CMYK add Round dots and Detail sampling with improved tone coverage and fine-screen filtering. CMYK gains four editable inks and directional registration; Risograph gains independent ink texture and texture scale. Photocopy separates deposited toner, missing toner and edge-breakup scale. Lines adds looping Travel, while Crossed Screens adds Screen balance. Refined animation mappings, guides and artwork connect the seven instruments.

  • Shape Systems with clearer creative controls. Desktop

    Strip Permutation adds continuous Travel through its shuffled strips. Chance Erasure adds independent Cluster scale and Reveal softness; Rule Break separates omission adjustment from outline spacing. Modular Glyphs adds Tone bias and weight response across all four mark families. Recursive Frames gains finer scale and turn control, while frames and subdivision avoid repeated image sampling. Systems also gains new staircase artwork and expanded control guides.

  • Shape skate texture and optical corners. Desktop & Web

    Sony DCR-VX1000, Sony DCR-VX2000, and Panasonic AG-HPX170 gain stronger, separately adjustable Noise and Transfer Texture on desktop and in Cameras web demos. On desktop, all four Century lenses gain inward and outward distortion plus independent rim size, feather and falloff. Light adds Lens Vignette and expands Vignette with shapes, edge colors and highlight protection. Warp and Light are desktop-only.

  • Explore Cameras with skate photography. Desktop & Web

    The Cameras collection uses one skate photograph across its fifteen previews, cover, and before/after comparisons. On the website, the full-width exposure-and-grain backdrop is restored alongside clearer type, amber actions, and street, skate, concert, and architectural examples.

  • Download less code when reading articles. Web

    Blog pages load a smaller navigation bundle and stylesheet by leaving out unused editor controls. The menu, purchase links, and artwork keep their existing behavior.

  • Know what to expect on mobile. Web

    Phone and tablet visitors see a dismissible notice that the browser demo works best on desktop. Dismiss it to explore; it stays out of the way for the rest of that tab’s session on the site.

  • Try every website’s demo directly from the header. Web

    Artfkt, Glitch, Pixel, and Cameras share a primary Try for free action that opens each website’s browser demo. It stays visible beside Menu on mobile, including before JavaScript loads. Purchase or product links remain secondary, with the same hierarchy across all four websites.

Fixed

  • Keep controls and dialogs consistent during updates. Desktop & Web

    Controls retain their current behavior until an update is ready. Interrupted updates no longer change an active adjustment or prevent clicking outside a dismissible dialog to close it.

  • Resume playback after canvas adjustments. Desktop & Web

    Moving, resizing, rotating or nudging an animated layer holds the displayed frame while you adjust it, then resumes playback when you release or cancel. Layers that were paused stay paused, and an explicit pause during an adjustment is respected. This also applies to desktop 3D models and their X/Y/Z animation.

  • More responsive canvas transforms and reliable layer selection. Desktop & Web

    Moving, resizing and rotating layers respond more quickly, including plain text without effects. Text-box handles follow edits immediately while text refreshes. Small selections remain draggable from their center. Canvas layer menus list every document layer in stacking order, including Effect layers and hidden layers, with the same choices for mouse and keyboard. Holding text previews it without effects reliably. Snapping follows updated sheared layer edges.

  • Keep Kinetic counts and video export readiness accurate. Desktop

    Holding shapes, video, and Kinetic layers reliably previews them without effects. Canvas effect totals include Kinetic mark effects and stay accurate during comparison. Failed video sources disable export until recovered, even when other layers still render.

  • Save larger media exports. Desktop & Web

    Media encoding no longer stops at 512 MiB on desktop or web. Desktop saving also removes its 256 MiB limit and writes exports in small chunks, with clearer disk-space and permission errors. Failed saves keep the preview ready to retry and preserve an existing destination file. Actual device and file-format limits still apply; project and FX archive limits are unchanged.

  • Recover rendering without losing your scene. Desktop & Web

    Renderer errors distinguish startup, graphics connection, and scene failures. Retry rendering or correct a scene to recover while keeping edits and undo history. Export becomes available again after rendering succeeds, and troubleshooting scenes retain failure details, including mark counts for Kinetic Mosaic and Tunnel.

  • Consistent dialog actions and clearer layers. Desktop & Web

    Dialog actions align consistently, with neutral secondary buttons and an accent primary action last. Close is available in task footers. Document starts at the left edge of the Layers list, with layer thumbnails and names before visibility, lock, and menu controls. Effect counts are removed from these rows to give names more room. Rows keep consistent spacing and a quieter selection highlight on desktop and web.

  • Consistent spacing across editor bars. Desktop & Web

    Header, playback, and status-bar controls use consistent spacing at every density on desktop and web. Export uses the same neutral idle border as other buttons, with accent feedback on hover and keyboard focus.

  • Choose Built-in movement or control each parameter independently. Desktop & Web

    Choose Built-in, Shared, Custom, or Off for 23 controls across 16 effects, covering Tracking, Waveform Tear, Screen Roll, 35mm Film Strip, Wiper Pass, and every Lamella and Fractals effect. Built-in restores each control’s original movement; Shared and Custom follow only their chosen pattern, and Off holds the manual value while other motion continues. Supported controls default and reset to Built-in. Saved explicit sources and parameter values are preserved; omitted sources now use Built-in, so existing animated looks can change. Available in desktop and browser editors for effects in each host’s catalog.

  • Dismiss dropdowns without reopening them. Desktop & Web

    Clicking a select label focuses its control without opening the dropdown, and clicking the space beside a select dismisses its menu. Selected values use the normal text color. Main actions in Export, Projects, Artfkts, Resize, and Fonts use a consistent accent-filled button.

  • Restore gradient transparency defaults correctly. Desktop & Web

    Returning a gradient to its default Reveal behavior now clears a previously selected Cutout mode when the effect reuses its rendering pass.

  • Browse a more compact blog gallery. Web

    Blog indexes use a responsive masonry layout with smaller previews and up to four columns. Images preserve their original proportions, keeping poster lettering and comparison labels visible. Homepage tutorials and related articles use the same compact cards in a three-column grid that adapts to smaller screens.

Compatibility

  • Atmosphere saved looks adopt revised light transport. Desktop

    Existing Atmosphere projects use corrected veiling, distance color, local light-orbit shading, continuous dust activation and shaft geometry. Light direction in Fog and Smoke is the azimuth of the finite light orbit; Light elevation sets its depth angle. IDs, existing keys, enum values and numeric bounds remain. New default modulation intervals apply where no explicit mapping was saved; explicit saved mappings remain intact. No legacy rendering mode is added.

  • Motion saved looks adopt revised temporal rendering. Desktop

    Existing Motion projects use the independent trail Strength and Persistence response, corrected Slit Scan axis, and revised Reaction Diffusion precision, seeding and display contrast. Reaction Diffusion now starts at 75% Mix. Effect IDs, existing parameter keys and bounds remain available. New default animation ranges apply when no explicit mapping was saved; explicit saved mappings remain intact. Runtime history is reconstructed on load.

  • Halftone saved looks adopt corrected printing. Desktop

    Existing Halftone projects use the new calibrated dot response and fine-screen filtering. Dots and CMYK default to round cell sampling; Detail keeps contour-following marks. CMYK and Risograph registration now moves each plate’s content and screen together, and seeded ink and toner textures use the revised separation. Existing IDs, parameter keys and bounds remain available. Shared default animation targets and ranges change; explicit saved mappings remain intact.

  • Systems weight and default motion changes. Desktop

    Modular Glyphs disks and wedges now respond to Mark weight, changing saved looks that use a weight other than 0.12. Systems adds default animation mappings, with Travel replacing orientation as Strip Permutation’s default motion target. Projects using shared default motion can therefore move differently. Existing effect IDs, parameter keys and explicit animation targets remain available; new shape controls start at settings that preserve the previous defaults.

  • Existing noise artwork can look different. Desktop & Web

    Digital Noise and Tape Noise have retuned rendering and new replacement controls. Existing saved IDs and parameter settings still load, but their appearance can change. Digital Noise is available on desktop and web; Tape Noise is desktop-only.

–

Steadier FX editing

New

  • Set sculptural surfaces in motion with Lamella. Desktop

    Six Lamella effects turn images or abstract color into gliding tiles, twisting ribbons, spectral ribs, opening shutters, liquid channels and rippling sheets. Choose satin, glazed or chrome materials, fit movement to the composition, and modulate shape and lighting independently.

  • Identify your build and find Gumroad updates. Desktop

    Settings → About shows the app version, UTC build date, and short commit, with a marker for builds containing local changes. Gumroad downloads include a Check for updates link in Settings → License, opening the listing in your browser for manual updates. Buyer downloads share one Artfkt downloads page, with newest builds first and earlier files and notes retained.

  • Find worlds within your image. Desktop

    The new Fractals collection turns images into Julia filaments, convergence blooms, nested circles, branching canopies and recursive lace. Five effects combine source-image texture with controls for calm compositions, psychedelic transformations and fitted or free motion.

  • Find your next collection on the Artfkt website. Web

    Browse and search the full collection library by collection, look, or effect name. Every collection has a dedicated guide to its visual character, effect choices, creative uses, and a worked starting workflow, alongside image previews. A simpler site menu keeps collections, the demo, and Artfkt close at hand.

  • Make a foil poster and keep the headline solid. Web

    A new Artfkt tutorial folds a still life with Foil, then raises Iridescence so the same creases pick up color. The headline stays on its own text layer. Foil is an image-space material in the desktop app.

  • Open HEIC photos directly. Desktop & Web

    Choose or drop HEIC photos in the desktop editor and website demos. Image layers and effect image inputs decode locally, including photo orientation and thumbnails. Desktop projects keep the original files for reopening and undo/redo. Imports use the main still photo; Live Photo video and HDR editing are not included.

  • Build home-video, bootleg and damaged-playback looks. Desktop

    VHS adds Tape Skew for edge hooks, Luma Smear for directional brightness tails, Chroma Loss for regional color interruptions, and Tape Shuttle for moving search bands. Ten existing effects gain more distinct wear, timing and signal controls. Native motion can hold at zero, and Signal Bandwidth avoids excessive tiled filter submissions.

  • Shape spectral trails and selective optical focus. Desktop

    Focus adds Chromatic Blur for soft spectral streaks and radial color bursts, Swirl Focus for a clear center surrounded by oval optical blur, and Split Diopter for two focus regions around a displaced lens seam. Bokeh Blur gains Roundness, Aperture aspect, Rim and Highlight threshold. Existing Focus controls offer finer adjustments and useful animation ranges.

  • Place wet-surface impacts with Rain Splash. Desktop

    Weather adds Rain Splash with irregular crown highlights, droplets and fading elliptical ripples. Sweep Density, pair Size with Life, and place the surface with Ground line and Perspective. Speed zero holds the seeded impacts.

  • Instant photographs, disposable snapshots and film strips. Desktop & Web

    Cameras adds Fujifilm Instax Mini 12 and Kodak FunSaver interpretations, plus Instant Print and 35mm Film Strip. Pair camera color with square, mini or wide prints, seekable image development, positive or negative strips and deterministic frame travel. Formats start flat and still, with optional curvature. Browser examples and guides are included; existing saved camera parameters remain editable.

  • Explore Ricoh GR III and LOMO LC-A. Desktop & Web

    Cameras grows to eight treatments. Ricoh GR III adds graphic monochrome and Positive Film interpretations with independent shadow and highlight shaping. The original LOMO LC-A inspires lively 35mm color: pair Cross Process with Color Balance and adjust grain, lens softness and falloff independently. Both include browser examples and guides.

  • Draw with Charcoal and Soft Pastel. Desktop

    Drawing adds Charcoal for broad powdery marks, smudged shadows and lifted highlights, and Soft Pastel for directional color deposits with exposed paper tooth. Balance Pressure, Smudge and Lift in Charcoal, or Deposit, Paper tooth and Blend marks in Soft Pastel. Both work on still images and offer shared parameter modulation.

  • Smear images through time with Datamosh. Desktop & Web

    The new Glitch effect Datamosh reuses the previous frame block by block, so the picture drags through its own past in blocky motion smears until a keyframe restores it. Drift, Swirl and Turbulence move still images during playback; Estimated follows real motion between frames. Set Strength, Block size, Keyframe interval and Residual. Datamosh needs playback to build up and never corrupts or decodes video files.

  • Crumble pixel art with Pixel Scatter. Desktop & Web

    The new Pixel effect Pixel Scatter breaks the picture into square cells that fly off in a chosen direction or fall with gravity, dissolving pixel by pixel. Set Amount, Travel, Direction, Spread, Gravity and Cycle; cells keep their exact pixels and follow the same grid as Pixel Art. The effect loops during playback and each cycle starts intact.

  • Start from stacked examples. Web

    The Glitch and Pixel demos add ready-made examples that load a sample image with several effects already stacked, such as a datamosh portrait, signal loss, an outlined sprite, arcade tiles, a custom palette and a pixel dissolve. Each example is a starting point: change any control or replace the image with your own.

  • Build textile images with Fabrics. Desktop

    Six desktop effects add Woven Cloth, Knitted Yarn, Cable Knit, Crochet, Tufted Pile and Quilted Cloth. Carry image color through textile construction at its original canvas size, or use a Material palette while retaining the source shape. Adjust the view, light and construction with shared controls and parameter animation.

  • Draw images into a trance with Hypnosis. Desktop

    Hypnosis adds six desktop effects: Spiral Fixation winds image ribbons, Endless Descent repeats radial scales, Breathing Field expands and relaxes regions, Pendulum Veil swings translucent impressions, Chromatic Trance moves color through tonal bands, and Orbit Chamber wraps the source around tilted three-dimensional hoops. Compose stills or use fitted and free motion with the shared animation controls.

  • Build and animate reusable gradients. Desktop & Web

    Switch between Solid and Gradient directly below each paint label. Adjust overall opacity beneath either paint mode while preserving individual gradient stop transparency. Edit solid colors inline or open a gradient preview to use up to 32 color stops with linear, radial, or conic geometry, opacity, and transition curves. Set gradient angles with the same rotation dial used for images, or enter precise degrees. Start with 12 presets or save your own, then close the editor with Done. Animate gradient geometry on the shared timeline. FX colors, Gradient Map ramps, and canvas backgrounds support gradients on desktop and collection websites where those controls are available. Desktop also supports gradient shape fills, strokes, and text. Palette Map and Color Dither keep palette matching independent of opacity.

  • More everyday shapes. Desktop

    Choose from 22 shapes in a larger picker, including hearts, diamonds, crosses, speech bubbles, semicircles, double-headed arrows, and more polygons. Adjust cross thickness, bubble tails, arrow proportions, trapezoid taper, and parallelogram slant alongside fills, strokes, and effects.

  • Follow collage, duotone, and camera tutorials. Web

    New Artfkt tutorials show a torn-paper collage from separate pictures and a duotone cover extended with Gradient Map. On Camera Filters, a digicam walkthrough and a black-and-white comparison open worked examples for Canon PowerShot G2, Fujifilm ACROS, Nikon F3, Holga 120N, and a provisional Polaroid SX-70 treatment. The camera-filter guide now says that demo loads Cameras, Glitch, and Pixel.

Improved

  • More room to explore in the browser demos. Web

    Artfkt, Glitch, Pixel, and Cameras demos open with compact navigation and a taller visible workspace. The canvas and FX panels fill the available height, with instructions and collection details below the editor. Full screen remains available for more room.

  • Start creating with a confirmed license. Desktop

    Desktop activation now confirms your license and lets you choose when to open Artfkt. Status messages stay in place, and the studio appears smoothly after it is ready. If opening fails, retry without entering your license again. The Gumroad download records new activations without adding uses for background checks or rechecking the active key, and introduces no device limit.

  • Control motion from composition to individual FX. Desktop & Web

    Motion now enables all authored motion across the composition, with a Motion switch for each FX and Shared, Custom, or Off choices for each parameter. Inline explanations and Enable actions help when either switch is off. Turning motion off restores manual values and resets built-in motion while preserving settings; enabling it leaves playback under your control.

  • Keep project actions together. Desktop

    The desktop toolbar groups the project name, Save, and project notices, then My Artfkts and Export. Browse Collections sits with Add, and Settings stays at the end. My Artfkts uses a swatch-book icon.

  • Keep the effect you’re editing in view. Desktop & Web

    An open effect’s header stays visible beneath Active FX while you scroll through its controls, keeping its name, power button, Motion switch, and actions within reach. This works in docked and floating panels; opening another effect still closes the previous one.

  • Give pocket-sized photos more personality. Desktop

    Pocket Mischief adds changing expressions to Doodle Mask, oversized photographic heads to Photo Puppet, and Crop travel to Tiny Prints for exploring a still image across a print sequence. Photo Splice’s Splice position now moves its bands, and Mirror Booth’s Seam position shifts Quartet crops. All six effects, including Pocket Capture, gain useful animation ranges; new Tiny Prints instances open as a quartet.

  • Shape repeated impressions, corrosion and mechanical pressure. Desktop

    Pressure Index separates Surface wear from Serial Loss’s progressive detail loss, adds Edge affinity and nested pitting to Oxide Bloom, and gives Compression Cage stronger joined bands with a Retaining lip. Pinfield gains projected overlapping shafts, Viewing tilt and Neighbor shadow, backed by a cached pin field for playback. Signal Scar preserves thin structures with whole-pixel history movement. More controls have useful animation ranges; Serial Loss and Oxide Bloom can reroll their seeded patterns with Variation rate.

  • Explore effects through more expressive artwork. Desktop & Web

    Effect previews and collection covers replace the shared hill-and-sky image with distinct imagery selected for each collection, from graphic architecture and vivid botanicals to luminous night scenes. Effects within a collection share the same source to make their treatments easier to compare. Refreshed artwork carries through the desktop catalog and collection websites, with sample thumbnails filling their frames.

  • Explore more faithful CRT display families. Desktop

    CRT adds explicit visible raster rows, alternating interlaced rows, better-filtered grille/slot/dot masks, white/green/amber phosphors, separate beam spread and light scatter, and flat/cylindrical/spherical surface choices. Screen Burn now retains reversible phosphor excitation with immediate illumination and independent decay. Flicker, roll and purity stains remain optional creative faults.

  • Shape reflective metal, foil and interference color. Desktop

    Holographic & Metallic gains directional brush grooves, image-derived chrome relief, irregular foil facets, smooth liquid-metal reflections and thickness-driven thin-film color. Each effect puts its hero control first and adds useful lighting, surface and modulation controls. Liquid Chrome and Thin Film can evolve continuously; their new Evolution rate starts at zero.

  • Weather gains flowing glass and a clearing wiper. Desktop

    All six Weather effects use refined cinematic treatments: broken depth-layered rain, refractive glass with flowing water and residue, a self-contained wiper that clears and rewets, irregular surface impacts, fluttering snow with foreground defocus, and branching lightning with repeated stroke illumination. New focus, gust, plane and wet-pane controls support per-knob modulation. Motion rates integrate smoothly and replay deterministically.

  • Film character and scanned photographic surfaces. Desktop & Web

    Instax and SX-70 gain independently animatable pressure, chemistry and processing imperfections. Instant Print adds textured scans, aperture relief and handling wear; 35mm Film Strip can surround the canvas with one large frame or show up to five frames in either direction. Canon gains finite-resolution sampling and independent luminance/color noise, with optional CCD-inspired failures. Seeded patterns stay stable as amounts change.

  • More expressive camera controls and moving texture. Desktop & Web

    Canon gains Compactness for creative detail reduction at any image size and a faster sampling pass. Sigma gains protected fine-detail Separation. Nikon, Polaroid and Holga receive refined defaults, and each camera puts its main control first. Variation rate brings deterministic texture changes to all eight cameras; zero holds the pattern.

  • More distinct Drawing materials and richer controls. Desktop

    Watercolor forms broader pigment washes, Pencil Sketch lays down directional graphite, Drypoint separates soft burrs from clean Ink Outline contours, and Carbon Transfer and Frottage preserve more readable tonal structure. Crosshatch, Engraving and Cel Shading gain refined defaults. Every Drawing effect offers more suggested modulation ranges, with finer low-end adjustment for mark sizes. Seeded treatments gain Variation rate: zero holds the pattern and higher rates redraw it during playback.

  • Shape cinematic air with Atmosphere. Desktop

    Atmosphere adds Smoke Plume, Dust Motes and Light Shafts, alongside rebuilt volumetric Fog and more distinct Haze and Aerial Perspective treatments. Shape shaded banks, rising vapor and suspended particles with fitted or free motion. Fog's Drift now works in all three structures in Free mode. Existing Atmosphere settings retain their IDs and controls but render with the improved treatments; saved projects may look different. Volumes are local effects and do not detect depth or shadows in photographs.

  • Pixel Sort sorts whole rows. Desktop & Web

    Pixel Sort now finds unbroken runs inside the brightness window along each row or column and sorts every run, for the classic long-streak pixel-sort look. Cells outside the window stay put and break the streaks, and the new Max streak control splits long runs. Smaller Sample sizes now reach individual pixels on typical images. Saved projects keep their Pixel Sort settings but render with the new sort.

  • More motion and control in Glitch and Pixel. Desktop & Web

    Slice Shift, Block Displacement, Column Shear, Channel Leak, Invert Spans, Macroblock and Mosaic gain Variation rate to re-roll their pattern during playback; at 0 they hold the pattern as before. RGB Split gains Angle, Waveform Tear gains Tear angle, Channel Leak gains Band height, and Pixelate gains Block aspect. Pixel Art adds the Dusk 8, Neon 8 and Earth 6 palettes and new instances start with light dithering; Palette Map accepts up to eight colors for your own palette after Pixel Art. Line Jitter and Pixel Outline defaults now read clearly on photographs.

  • Faster JPEG Damage, Feedback Smear and Pixel Art. Desktop & Web

    JPEG Damage now renders each stage in one pass and is many times faster on large canvases. Feedback Smear produces the same trails with far fewer samples, and Pixel Art compiles only the selected palette. Pixel Art's Palette can no longer be animated; switch it directly.

  • Edit Broken Glass and Fabrics without waiting. Desktop

    While you drag a control, scrub, or play the timeline, Broken Glass and Fabrics show a lighter preview instead of waiting for each full-quality frame. When you stop, the image refines to full quality and the timeline ring shows Refining with its progress. Adjusting Broken Glass Mix, or controls of other effects in the stack, reuses the finished glass optics instead of recomputing them. Exports always render at full quality. Dense fractures, overlapping pieces, and large canvases can still take seconds to refine.

  • Multi-stage effects appear sooner. Desktop & Web

    Effects that render in several stages, such as Broken Glass, Fabrics, and blur-based looks, prepare each stage once instead of twice, and Fabrics build smaller shaders. Adding one of these effects or opening a project that uses them shows the first image sooner, with the same result.

  • Clearer canvas drop feedback. Desktop & Web

    Dragging a file into a desktop or website editor highlights the canvas viewport with a subtle frame. You can still drop anywhere in the editor, and the feedback clears when you leave or cancel the drag.

  • FX thumbnails default to three columns. Desktop & Web

    The FX panel starts with three thumbnail columns on desktop and collection websites. Saved column choices remain in place, and narrow panels still reduce the column count to fit.

  • Larger artwork in Browse Collections. Desktop

    Selected collections show a large, uncropped cover beside their description, with effects below. Artwork adapts to the window size in grouped and ungrouped browsing, while search results across collections keep compact headings.

  • Reach layers beyond the canvas. Desktop & Web

    Scroll or pan to reach layers outside the canvas, use Zoom to selection to frame the active layer, and return with Fit canvas. Moving or removing layers keeps your view steady. Navigation leaves layer positions and export dimensions unchanged.

  • Rotate objects from their corners. Desktop & Web

    Drag just outside any selected corner to rotate images, text, and shapes on desktop, or images in website editors. A wider, rounded rotation target starts just beyond each mouse resize handle and stays the same size as you zoom. A small hover tolerance keeps the rotation cursor steady near the outer edge, while corner handles still resize. The circular handle shows a grabbing cursor during a drag. Keep using the circular handle or inspector for rotation, with the same snapping and undo behavior.

  • Read project warnings from the toolbar. Desktop

    A warning icon beside Settings opens project warnings and errors in a scrollable dialog. Dismiss the current notices without shifting the toolbar; new notices show the icon again. Closing the dialog keeps the details available, and opening another project or starting a new one replaces the previous project's warnings.

  • Choose a format directly from Quick Export. Desktop & Web

    Open Quick Export to save the current frame as PNG, JPG, or WebP, or the full animation as GIF, MP4, or WebM where supported. Each choice uses your saved size and quality settings without changing your export preferences.

  • Find collections and effects more easily. Desktop

    Browse collections by shelf in the FX panel and a new collection index. Search, tags, and favorites show matching effects across collections, with an option to narrow results to one collection. Turn off Group collections in Appearance settings to use the original collection order and cover rail.

  • More compact editor defaults. Desktop & Web

    Standard density and 100% text size now match the previous Extra Compact and 90% appearance. All five density options and the 80–150% text-size range remain available, with spacing and text sizes adjusted proportionally around the new defaults.

  • More compact FX controls. Desktop & Web

    FX controls use compact animation dropdowns, clearer headings, and evenly spaced section dividers. Reset FX animation moves into the effect’s action menu. Contextual help replaces repeated explanations while warnings and live values remain visible.

  • Smoother gradients through stacked effects. Desktop & Web

    Layers, blends and effect stacks now keep extra color precision between every step, so dark gradients, soft glows and faint feedback trails stay smooth instead of breaking into bands. The finished preview and exports keep their existing formats.

  • Denser, lighter blurs. Desktop

    Gaussian Blur, Clarity, Tilt Shift, Bloom, Soft Glow and Halation now blur in two directional passes. Each direction takes 17 samples instead of 9, so large radii look smoother, while each pixel reads 34 samples instead of 81. Stacks with these effects render noticeably faster.

  • Larger images and exports where hardware allows. Desktop & Web

    The largest image and export size now always follows what your graphics hardware supports; previously it could stop at 8,192 pixels on a side.

  • Collection homepages gain expressive backgrounds. Web

    Glitch, Pixel, and Cameras introduce their collections with abstract textures behind the headline and actions. A brief reveal settles into still artwork; reduced motion shows the still version immediately. Distinctive headline fonts pair with clearer navigation and small reading headings. The main Artfkt homepage keeps its centered, text-only introduction.

Fixed

  • Fine-tune subtle Feedback Smear trails. Desktop & Web

    Small nonzero Buildup values now produce a directional trail instead of leaving the image untreated. Fractional values blend smoothly into the first accumulation steps on desktop and web. Zero Buildup still returns the original image.

  • Find the free demo on every website. Web

    Artfkt, Glitch, Pixel, and Cameras share a Try For Free button in their navigation, including mobile menus. Artfkt now has its own browser demo with Glitch, Pixel, and Cameras effects, one-image editing, and free export. Each collection site keeps its own demo.

  • Use dropdowns in full screen. Web

    Menus, selectors, search lists, context menus, and help popups stay visible and usable while website editors are in full screen, including controls inside dialogs.

  • Playback stays sharp after adding an effect. Desktop & Web

    Adding or editing an effect no longer leaves the canvas at a reduced resolution during playback. The first frame can include one-time shader preparation; later frames measure the effect itself and return to full resolution when it fits the preview budget.

  • Correct soft edges without WebGPU. Desktop & Web

    When the editor runs without WebGPU, semi-transparent pixels in images, text, and shapes keep their color instead of rendering darker. Antialiased edges, soft PNG shadows, and partially transparent artwork now match the WebGPU result.

  • Clearer dialog actions and keyboard focus. Desktop & Web

    Settings, History, and browsing dialogs now include explicit footer Close buttons, and applying a font stays within reach. Across desktop and website editors, footer actions stay separated at every density and wrap with larger text, keeping keyboard focus clear of neighboring controls.

  • Browse Collections previews appear sooner. Desktop & Web

    Collection cards and index covers load the smaller preview files, including on high-resolution displays. Effect details and comparisons still use the 1280px preview.

  • Keep sidebar scrolling inside each panel. Desktop & Web

    Sidebar columns stay fixed when sections expand or the window is short. Each open panel keeps its own scrolling, without an extra full-column scrollbar. Document, Layers, and other sidebar sections keep consistent content padding on both sides. Document and Active Layer field labels now share consistent typography. FX search and filters span the panel width above the scrolling collection list.

  • Smoother slider editing. Desktop & Web

    Focused sliders support wheel adjustments, and holding an arrow key after dragging groups the full adjustment into one undo step.

  • More room for active FX. Desktop & Web

    Older saved editor layouts now start with Active layer collapsed, leaving more room for Active FX. Open or close Active layer afterward and your new choice is remembered.

  • Adjust FX without flashing controls. Desktop & Web

    FX and animation edits keep Export and Preview without FX available while the preview updates. Comparison controls stay in place, keeping panel scrollbars steady. A compact progress ring rests as a faint circle in the timeline; while the preview rebuilds, it fades in your theme’s accent color with the rebuild percentage. The seconds suffix sits closer to the duration. Exports use the current settings even while the preview is catching up.

  • Exports keep running in the background. Desktop

    A desktop export keeps rendering while its window is hidden or behind other apps, and your computer stays awake until it finishes. The display can still turn off.

Compatibility

  • Saved motion respects the composition switch. Desktop & Web

    Projects saved with Shared animation off now also keep custom parameter animation, built-in motion, temporal accumulation, and authored paint motion off. Their settings remain preserved: enable composition Motion to use them again. The saved format is unchanged, and each FX’s Motion switch still controls that effect.

  • Pocket Mischief animation follows the expanded controls. Desktop

    Existing effect IDs and parameter keys remain valid. Saved Photo Splice bands and Mirror Booth quartets now respond to noncentral position settings, and Shared animation uses the expanded mappings. Explicit Off lanes remain off. New Expression and Crop travel controls default to zero; Head size defaults to the former proportions. Saved Tiny Prints layouts are retained when explicitly stored; omitted layouts use the new Quartet default.

  • Saved Pressure Index looks use the refined material response. Desktop

    The five effect IDs and existing parameter keys remain valid, but refined sampling, shading, band compression and history transport intentionally change saved appearance. Missing new parameters use their declared defaults, and Shared animation adopts the expanded mappings. Explicit Off lanes remain off. No modulation target is removed and no scene migration is required.

  • Saved VHS looks adopt the refined tape response. Desktop

    Existing IDs, parameter keys, units and legacy modes remain valid. New defaults and refined dropout placement, noise, color spill, transport wander and switching interference intentionally change saved appearance. Implicit Shared animation uses richer mappings. Explicit Off lanes remain off; no scene migration is required. Tape Shuttle changes playback appearance without reversing source media.

  • Saved CRT looks use the refined light and animation response. Desktop

    Existing CRT IDs, keys and manual values remain valid, but corrected raster, masks, light spread and afterglow intentionally change saved appearance. Scanlines and Interlace default to explicit visible rows; select Free spacing to use saved Line spacing. Screen Burn retains excitation separately from the displayed image and does not model permanent aging. Existing modulation remains available and explicit Off lanes stay off.

  • Focus Shared animation uses richer control mappings. Desktop

    Existing effect IDs, parameter keys, bounds and base defaults stay intact. New Bokeh controls start neutral. Saved Focus effects using Shared animation with implicit Follow lanes now animate more controls. Surface Blur’s Color tolerance and Clarity’s Radius use logarithmic travel, including interpolation of existing numeric animation lanes. Explicit Off lanes and manual base values remain unchanged.

  • Saved metallic effects use the refined materials. Desktop

    The same five effect IDs and existing parameter keys remain editable, with their original meanings and ranges. Refined shading and added material defaults intentionally change the appearance of saved projects. Strength zero and Mix zero still restore the input exactly. New motion rates default to zero, so existing still effects stay still unless animation is authored.

  • Weather saved looks use the rebuilt treatments. Desktop

    Weather retains collection and effect IDs, existing parameter keys, ranges and modulation targets. Rebuilt rendering and revised defaults intentionally change saved appearances. Wiper Pass now generates and clears its own water; ordinary upstream effects remain in its input image. Private simulation state is reconstructed during playback and is never saved in projects.

  • Camera settings stay editable through the refinement. Desktop & Web

    Existing camera IDs, processing choices and explicit saved values are preserved. New and reset effects use refined defaults. Older Canon and Sigma effects that omit Compactness or Separation receive the new defaults and may look different; set those controls to zero for the earlier detail treatment. Added Variation rate defaults to zero. The material refinement adds nonzero defect defaults to Instax, SX-70, Canon and the formats, so older effects that omit those new controls may look different. Format presentation now defaults to Canvas Scan; choose Physical Object (and Horizontal for strips) for earlier framing. Explicit saved values remain intact; zero the added defect amounts to recover clean treatments.

  • Drawing saved looks use the revised treatments. Desktop

    Existing Drawing effect IDs, parameter keys and value ranges are retained, but the revised material rendering changes the appearance of saved projects. New instances use the refined defaults. Added Variation rate starts at zero, so saved patterns stay still unless animation is enabled and the rate is raised.

  • Gradient Map uses a single editable ramp. Desktop & Web

    Gradient Map retains its four-color default appearance and Tone Balance, with an editable ramp replacing the four fixed color fields. Projects containing the obsolete fields report them as unsupported settings; recreate custom colors in the new ramp.

–

Compose with text and explore new looks

New

  • Blend every FX and preview modes before choosing. Desktop & Web

    Every FX now has shared Blend and Mix controls. Hover or use the keyboard to preview Normal, Multiply, Screen, Overlay, Add, Darken, and Lighten on a held frame before choosing. Mix keeps existing effect defaults and animation settings; previews leave projects, undo history, and exports unchanged.

  • Shape images with water and light. Desktop

    Waterlight adds Caustic Lace, Submerged Lens, Lightwell, and Snell Window: moving pool-light patterns, submerged image refraction, underwater light sheets, and a rippling view through the surface. Each effect supports composition-fitted loops and free evolution. These are local image effects, with no interactive fluid simulation or shared scene depth; large outputs take longer to render.

  • Try Glitch, Pixel, and Cameras in each demo. Web

    The Glitch, Pixel, and Cameras demos each include all three collections, with that site’s collection open first. Each demo states how many collections and effects Artfkt has, counted from the catalog when the site is built.

  • Shape images with flowing fields. Desktop

    Fieldwork adds Marbled Ink, Stream Threads, Eddy Pools, Cellular Membrane, and Sediment Ridges. Keep source colors with Image appearance or use a three-color Graphic palette. Catalog artwork showcases the Graphic palette; new instances start in Image. Each effect offers composition-fitted procedural loops and free evolution. Turbulent Displacement, Fog, and Chroma Current gain opt-in evolving fields, wisps or billows, and curl flow while keeping their original defaults. Seamless output also requires looping upstream content and parameter animation.

  • Explore six digital and analog camera treatments. Desktop & Web

    Cameras adds Canon PowerShot G2, Fujifilm X100VI, Sigma DP2 Merrill, Nikon F3, Polaroid SX-70, and Holga 120N. Choose processing or film recipes and adjust photographic detail, optics, and texture. These are artistic interpretations for existing images, not calibrated camera reproductions; the SX-70 black-and-white recipe is provisional. Try all six in the free browser editor at camerafilters.app, with camera guides and a worked photo tutorial. The web guides explain the research behind each treatment, with linked sources and clear limits.

  • Grade tones, local contrast, perspective, and air. Desktop

    Color adds Curves, a five-point tone curve with optional red, green, and blue bends. Focus adds Clarity, which lifts or flattens contrast in a wide neighborhood and eases off at strong edges. Warp adds Perspective, a four-corner placement that keeps straight lines straight. Atmosphere adds Haze, Fog, and Aerial Perspective: a smooth veil that thickens with height, drifting fog bodies, and a far field that pales and cools. Mix at zero returns the input. Fog drifts on the built-in clock.

  • Grow spots, worms, and mazes from an image. Desktop

    Motion adds Reaction Diffusion. Brighter image structure seeds spots, worms, mazes, or pulses that keep growing on a still image. Pattern, Shift, Scale, Flow, and Coupling tune the form. There is no mix control; bypass returns the input. The field needs a short warmup. Restain the mark with a later color effect such as Duotone or Gradient Map.

  • Play with four-tone photos and tiny characters. Desktop

    Pocket Mischief adds Pocket Capture, Mirror Booth, Photo Splice, Photo Puppet, Doodle Mask, and Tiny Prints. Combine two images, place a photo crop on an original pixel performer, draw expressive face marks, or frame recent captured moments as decorated prints. Face placement is manual; still sources repeat in captured-frame layouts.

  • Outline, shape, and light your pixel grid. Desktop & Web

    Pixel Outline adds inner stepped outlines, Pixel Tiles shapes cells into squares, circles, or diamonds with transparent gaps, and Pixel Relief adds beveled shading. Pixel Art gains optional Smoothed sampling to soften detail within each cell; Center remains the default. Match pixel sizes to align stacked grids.

  • Shape photos with pixels and a fixed palette. Desktop & Web

    Pixel Art joins the Pixel collection with square cells, Original Colors and four authored palettes, optional ordered dithering, and Mix. Use it alone or stack it with the existing Pixel effects on desktop or in the Pixel browser converter. The converter works with one image layer and includes export.

  • Editable text layers. Desktop

    Add text to a composition and edit it directly on the canvas. Set type size, weight, spacing, alignment, and wrapping; resize the text box or scale the whole layer. Position and rotate text, blend it with images, and apply compatible effects to the layer or the composition.

  • Editable shape objects. Desktop

    Add rectangles, ellipses, lines, polygons, stars, rings, arcs, arrows, and blobs from a visual picker. Adjust dimensions and geometry, choose solid fills and strokes, and combine shapes with text, images, and compatible effects. Shapes stay editable when you save and reopen a project.

  • Google Fonts library. Desktop

    Search and preview Google Fonts, save favorites, and download styles from the text inspector or Settings → Fonts—even without a project open. Open a font’s specimen page with View on Google Fonts. Inter is bundled for immediate use. Downloaded fonts work offline, and projects embed their fonts so they travel with your work. Removing a library download keeps project fonts available.

  • Explore pixel sorting, dithering, camera, and metallic effects. Desktop & Web

    Pixel gains Pixel Sort, which sorts colors within short spans on desktop and in the Pixel browser converter. On desktop, Dither gains Error Diffusion and ASCII character shading; Camera Vision adds Thermal, Night Vision, Photon Noise, Infrared, and X-Ray; and Holographic & Metallic adds Thin Film, Chrome, Brushed Metal, Foil, and Liquid Chrome.

  • Step a few cells out of the picture. Desktop

    Proof Grid adds Exposure Cells, Ink Sample, and Relief Cell. A hairline grid holds the frame while sequenced cells shift exposure, print in separated ink, or rise into paper relief. Raise Focus to hold one cell.

  • Lay weather over an image. Desktop

    Weather adds Streak Rain, Window Rain, Wiper Pass, Snow Fall, and Lightning Flash. Place falling streaks, glass droplets with trails, a clearing blade, layered snow, and a timed flash on an image using the familiar FX controls.

  • Find four analog treatments directly in the catalog. Desktop

    Focus gains Analog Ringing with surrounding bright and dark edge halos. VHS gains Chroma Noise, Tape Jitter, and Tape Scratches with their own controls, previews, and guides. Existing Sharpen, Tape Noise, Tape Warp, and Tape Dropout settings remain available.

  • Hold a row, lean a column, and leak one channel. Desktop & Web

    Glitch adds Row Repeat, Column Shear, Channel Leak, Invert Spans, and Displace Static. Copy one scanline through a band, lean vertical strips, smear a single color channel, flip color inside horizontal spans, or jitter a fine cell grid. Existing Glitch settings stay as they are.

  • Add early digital compression with JPEG Damage. Desktop & Web

    Glitch gains JPEG Damage: reduce quality, enlarge compression blocks, and adjust color loss to create quantized detail and ringing edges.

  • Shape images with Broken Glass. Desktop

    Explore Impact Glass, Tempered Glass, Laminated Glass, Broken Mirror, Glass Splinters, and Suspended Shards. Create fine cracks, displaced reflections, and thick floating pieces with the familiar FX animation controls.

  • Manage your license in Settings. Desktop

    In the Gumroad build, Settings → License shows your purchase details and lets you copy, replace, or remove the license key stored on this Mac. An unsuccessful replacement keeps the current license, and removal asks for confirmation.

  • Follow new poster, portrait, and text tutorials. Web

    New website tutorials show how to build a layered poster with separate effect stacks and keep treated text editable in the desktop app. On the Glitch site, follow portrait and text-image walkthroughs in the browser; the text-image guide works with imported lettering rather than editable text layers.

Improved

  • More room to prepare exports. Desktop

    The roomier desktop Export dialog pairs independently scrolling settings with a fitted preview, 100% zoom, and grouped file details. Generate exact previews beside the playback controls, including MP4 and WebM video playback. A stable ready state shows when the current exact preview is already available. Background previews keep actions stable, and loading or playback failures no longer resize the preview. When playback is unavailable, a labeled still frame keeps the result visible. Cancel export and Export stay together on the right. Desktop dialogs stay below the top bar and macOS window controls, including at larger text sizes. The window’s drag area no longer blocks dialog close buttons.

  • More breathing room throughout the editor. Desktop & Web

    Panels, toolbars, effect controls, menus, and dialogs have clearer horizontal and vertical spacing on desktop and in collection-site editors. All five density presets have been rebalanced, with Standard remaining the default and compact options still available.

  • Make room for the tools you use. Desktop & Web

    Resize sidebar sections with precise draggable or keyboard-accessible dividers, with only the active divider highlighted. Quieter, full-width headers adapt to all five densities, and sections expand and collapse smoothly. Sizes, order, and open state are remembered on desktop and per collection website. Reset sidebar sizes explicitly in Appearance settings. Expandable sections use consistent chevrons before their titles, pointing right when collapsed and down when expanded, with matching feedback for pointer and keyboard actions.

  • Consistent position, scale, and rotation controls. Desktop & Web

    Images, text, and shapes share one Transform section on desktop; browser image editors use the same controls. Enter X and Y positions, center an object on the canvas, set its scale as a percentage, or rotate it with a dial and exact angle entry. Scaling preserves stretched proportions, including on text, while image dimensions, text-box sizing, and shape geometry keep their own controls.

  • Shape analog signal loss and tape damage. Desktop

    VHS gains Signal Bandwidth with separate luminance and color softness, vertical color bleed, and chroma delay. Tape Noise adds chroma noise; Tape Warp adds rough and independent line jitter; Head Switching adds static density and a zero-height bypass; Tape Dropout adds counted scratches, static, and intensity. Focus’s Sharpen adds directional ringing and a wider strength and radius range. New controls on existing effects preserve their previous default appearance.

  • Replace an image without starting over. Web

    Delete the image in a collection’s browser editor and upload another while keeping the canvas size and global effects. The editor still works with one image layer.

  • Keep your browser workspace expanded. Web

    Clearer Full screen and Exit full screen controls make more room for the editor. Opening or canceling an image picker keeps the workspace expanded, with a page-filling fallback when native fullscreen cannot be restored. Dialogs remain available in fullscreen.

  • Reuse unchanged Broken Glass rendering work. Desktop

    Impact Glass, Tempered Glass, Laminated Glass, Broken Mirror, Glass Splinters, and Suspended Shards reuse unchanged rendering work. Adjusting only Mix reuses the optical result when the image, material controls, and render size stay the same. Dense fractures, overlapping pieces, and large exports can still take seconds per frame on either rendering backend.

  • Smaller collection preview downloads. Desktop & Web

    Browse Collections and collection sites load the 1280px preview for effect details and comparisons. Cards still use the smaller renditions. The 2560px masters remain available for authoring and are no longer included in the app.

Fixed

  • Return to favorite collections and effects. Desktop

    Save a collection to find all its effects in Favorites, alongside individually saved effects. Compact heart filters work with search and tags in the FX panel and Browse Collections, while each view keeps its own filters. FX search and filters now move and collapse with their panel. Removing a collection favorite keeps your individual effect favorites.

  • Consistent dialog transitions. Desktop & Web

    Dialogs open and close with the same gentle transition on desktop and in collection-site editors, whether you use a pointer or keyboard. Export and Resize animate from their first opening and finish closing smoothly, and dialog content stays steady during dismissal. Reduced-motion preferences are respected.

  • Keep demo instructions inside the page. Web

    Collection demos now share a page layout that keeps instructions, example links, and text above and below the editor aligned with the page margins on desktop and narrow screens.

  • Restore low bandwidth response and odd-sized JPEG detail. Desktop & Web

    On desktop, Signal Bandwidth now responds throughout its lowest color-bandwidth range, with softness calibrated to image size. On desktop and the Glitch site, JPEG Damage no longer creates unwanted stripes on images whose dimensions do not fit its block grid. Saved controls remain intact; these corrections can change affected renders.

  • Adjust logarithmic controls without stalled steps. Desktop & Web

    Knobs, faders, and sliders advance logarithmic parameters by their declared value step with arrow keys and focused wheel input. Page keys move ten steps; Home and End reach the bounds. Edits retain grouped Undo and cancellation, and faders expose their label separately from the value.

  • Keep upgrade dialogs within the viewport. Web

    Collection-site upgrade dialogs stay within the viewport, including on narrow screens, so their message, actions, and close button remain reachable.

Compatibility

  • Broken Glass changes how existing projects look. Desktop

    Impact Glass gains chipped internal fracture faces; Tempered Glass uses irregular granules; Laminated Glass retains two fractured layers and a continuous interlayer; Broken Mirror reflects the source through backed glass; Glass Splinters uses tapered prisms; Suspended Shards transmits imagery through overlapping solid pieces. Refractive glass, studio reflections, and local caustics replace the previous treatments. Existing projects retain their effect IDs and saved controls, but gaps now reveal the unobstructed image instead of cutting transparent holes. New material controls and revised Suspended Shards thickness, tumble, and Shared motion defaults change the appearance. Dense fractures, overlapping pieces, and large exports can take seconds per frame on either rendering backend.

  • License activation in the Gumroad build. Desktop

    The Gumroad build requires an online check of the receipt license key before opening the studio for the first time. A successful activation is saved on the Mac for later offline use; a network failure after activation does not lock the app. A later online check reporting a refund, chargeback, or open dispute locks access again. The separate Mac App Store build omits license-key activation. These notes describe the implemented builds, not marketplace availability.

–

Save your work and explore new looks

New

  • Save and reopen projects. Desktop

    Return to recent projects, see whether changes are saved, and recover interrupted work. Save, import, and export reusable effect stacks through My Artfkts.

  • Explore your edit history. Desktop & Web

    Undo, redo, and return to earlier editing states. Desktop shortcuts respect focused text fields, so editing a number or name keeps its own undo behavior.

  • Explore new collections. Desktop

    Try Drawing, Motion, Collage, Interference, Systems, Soft Geometry, Refraction, Far Passage, Lucid Tide, and Pressure Index. CRT adds screen burn, color convergence, magnetic purity, and brightness flicker; Glitch adds frame echoes, line jitter, macroblocks, and waveform tears.

  • Follow practical Glitch guides. Web

    New poster and cover-art walkthroughs on the Glitch site include example images and settings you can use in your own work. Try the additional Glitch effects in the browser demo, too.

Improved

  • Preview before committing. Desktop & Web

    Temporarily inspect layers without effects and preview blend modes before selecting one. On desktop, compare original and processed collection samples with a before-and-after slider.

  • Control transparency and export faster. Desktop & Web

    Choose whether supported color transparency reveals the source image or cuts it out. Reuse saved settings with Quick Export, and start with filenames based on your project or source image.

  • Animate on one timeline. Desktop & Web

    Control each effect’s animation with its Animate switch while retaining shared, custom, and disabled parameter animation. Pattern previews now reflect the displayed duration and animation speed.

  • Keep the editor easier to scan. Desktop & Web

    One effect expands per stack, with expansion remembered when switching layers. Choose thumbnail visibility and columns, try the Field theme, and use the refined macOS window layout on desktop.

Compatibility

  • Earlier animation settings. Desktop & Web

    Older independent effect timing and effect-wide animation settings are unsupported by the new animation model. These settings are not automatically migrated.

–

Build layered, animated compositions

New

  • Combine images and control effect placement. Desktop

    Apply effects to individual layers or the composition, and exclude layers from inherited effects.

  • Position images precisely. Desktop & Web

    Move, resize, rotate, snap, fit, and repeat images with adjustable spacing. Resize the canvas while preserving its aspect ratio.

  • Animate effect parameters. Desktop & Web

    Play, pause, scrub, restart, and set the composition duration, with shared patterns and individual parameter controls.

  • Export stills and animations. Desktop & Web

    Preview exports, estimate file sizes, and save reusable export settings and templates. Available animated export formats depend on your device and browser.

  • Transition between images. Desktop

    Choose a destination image, adjust its fit, and animate transition progress with the Transitions collection.

  • Browse collections visually. Desktop

    Explore artwork and effect details, with new Pixel, Ochre Current, Color, Focus, Light, Warp, Film, Dither, VHS, CRT, Halftone, and Transitions collections.

Improved

  • Adjust editor comfort. Desktop & Web

    Choose themes, spacing density, and text size. Use more precise numeric controls, with number formatting that follows your desktop language.

Fixed

  • Work with more reliable image placement. Desktop & Web

    Off-canvas dragging retains released positions. On desktop, excluded layers preserve their appearance around effect edges and transparency.

–

Find effects and arrange your workspace

New

  • Start with an image. Desktop & Web

    Import an image and stack, reorder, duplicate, and adjust effects.

  • Save a finished image. Desktop

    Save processed still images as PNG, JPEG, or WebP on desktop.

  • Find your effects. Desktop

    Find desktop effects by name or tags and save favorites.

  • Arrange your workspace. Desktop

    Drag and dock workspace panels, with the desktop layout remembered between sessions.